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wuvvumsoc June 20 2012, 00:08:58 UTC
So I have a few thoughts on this thing. I guess I could start with this..

I noticed Square Enix has a hand in making this game and this is not the first time they reinvented a strong, female character to be like this. If anyone follows Parasite Eve, they made a third game in which the character who was originally a cop in Manhattan, somehow became a.. time traveler. But anyways, she was made to look younger, more delicate, and whine and whimper in the face of danger. It felt like they lifted this character out of a hentai. I feel like the same thing has been done with Lara; no longer is she an older, confident and competent character, but has been infantilized and made delicate. I also find it odd for characters like this to be made whiney. I don't know, but I wouldn't make a little whimper in the face of danger, or while getting a spike shoved through you. It's hard to articulate but I feel like they've made these characters more child-like. They actually strike me more as being 14 or 15 rather than legal adults, which feels.. creepy.

The second thing is that I thought they already did a game where you get to see some of Lara's past that explains who she is today. I do remember a Tomb Raider game where the tutorial had me playing Lara when she was new to adventuring. She had a mentor/tutor that was showing you how to get through the temple and set off traps. I got the gist that explained that Lara is who she was through experience, and that she learned and honed her skills. It wasn't her being backed against a wall fighting for her life, but her learning through experience and lessons and this to me would be a pretty alright narrative if you wanted to explain how someone was a tomb raider today. Building strength can be done through lifelong practice, perseverance and work. I just wish they went more with that.

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wuvvumsoc June 20 2012, 22:53:50 UTC
When I was playing Tomb Raider I was a child and often I was too afraid to leave "starting areas" of a video game at the time. I really haven't played much of tomb raider but I do remember the one of her being a young lady was within a tutorial.

I've been trying to avoid traumatizing events at least if I don't understand them too well. I see things like house fires being plausible since I've been through one, or losing someone like a relative, especially in war-torn settings. I think someone else mentioned that maybe they should have had some input from a few women for perspective to see if they handled the situation well or not, or if it was even needed.

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wuvvumsoc June 22 2012, 13:02:25 UTC
I haven't personally been in the situation but I feel that having been preyed upon a few times before, and been groped once, I feel like I can know what it's like to be afraid of it happening to me. I've noticed the emphasis that we should be afraid for ourselves even if we have not been victimized before because we are living in a culture that does not seem to care about it, and even goes as far as to trivialize, sensationalize, and joke about it.

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