Jun 10, 2006 22:39
Stealth above all
things
The
Thief games have a hell of a lot to answer for. No, they weren't responsible
for sparking a crimewave, at least to my knowledge. Their influence was far
more insidious than that. Thanks to the worldwide success of the games, nearly
every shoot-em-up released since then has had some godawful stealth level
shoehorned into it. Apparently it's okay to force you, to drop the run-and-gun
tactics you've been employing throughout the majority of their game and start
sneaking around. No, it'd just be too easy to go up to that bad guy and smash
his face in with the butt of your rifle and then mow down every last one of his
compatriots.
It's as jarring as finding a wire-fighting
scene slap bang in the middle of Schindler's List. It's enough to make me want
to go back in time and sterilize the parents of everyone involved in the Thief
series. I mean, what brain-wrong makes a games designer thinks that someone
who's purchased their product in the belief it's straight shoot-em-up, and
hence a genre they enjoy, would want to find an entirely sneaking-focused level
forced on them. It boggles the mind, it really does.
Stupidity in gaming #408 - The
Getaway
And staying with a stealth theme, PS2
shoot-em-up 'The Getaway' may be best known for the allowing you murder
policemen dressed as a BT engineer, but it also contains the worst 'stealth'
system ever seen in any game. Because while the designers of the game gave you
the ability to sneak around and break the necks of enemies before they could
blink, they they decided it'd be fun to render this skill absolutely useless.
How so? By making ever damn enemy psychically linked, that's how.
This was a game set in modern-day London, not
some space-age future, yet still every character on a level shared some sort of
bizarre hive mind. You could go to all the effort of sneaking around beind a
foe, silently executing him in some dark corner, where you knew no-one was
watching and yet every damn enemy would know he was dead. The sound of his neck
breaking would be drowned out by the cries of 'Gertcha!' or whatever Jamie
Oliver style mockney exclamation the gamers gave each character. Infuriating
just doesn't cover it.