Re: 7th Year - Remy CowankatherynneOctober 23 2005, 18:06:41 UTC
11. Please give us a sample RP. Be sure to keep it at least two paragraphs in length, for this is quite possibly the most important part of your application.
Remy shot a glare at Patrick, muttering "Tosser." quietly in return before taking a deep breath, eyes fixed on the door, fingers coming up to scratch at his cheek in nervous worry. Well, this was it, he guessed.
His eyes dropped to Andra and Patricks entangled hands, then briefly to Andra, then back at the door sadly, wishing, just even for a moment, Danny could be there to wish him luck too.
"All right." He straightened himself, rolling his shoulders to loosen himself up before lifting his hand and knocking lightly on the door. "Here we go."
12. Do you have any last thoughts/comments/questions/concerns/other things you must tell no
Skills For the following Class Skills, you have 5 points to divvy out between the skills if your character is a student, and 10 for adults. Each skill starts with a one, one being Have General Understanding, But In No Way Talented. Five is for Expert. No students are allowed to have more than three points in any one skill starting out. As the game progresses and you learn more skills, you will be allowed more points. Keep in mind that for students, this is on the basis of you not knowing things. If you are not talented at something, it is because you have yet to learn it. If you are an adult, you know it, you just do not have a knack for it. These skills are meant to be age appropriate. So, say a third year has two points in Potions, as does a sixth year, it does not mean they are equally talented. It means the third year is above average for their age group, as is the sixth year. Also keep in mind that if you are not old enough to know it (ie, 1st year would not know Ancient Runes), you don't know it.
Charms 11 Potions Transfigurations 1 Ancient Runes Care of Magical Creatures Arithimacy Divinations History of Magic DADA 11
For the Extracurricular Skills, students have 3 points to spend, and adults have 6. Max points on this is, again, 5 per skill. Keep in mind, no students may have more than three points in one skill. Unlike the classroom threads, if you don't have points in it, you don't have the ability.
Flying 11 Music Dancing Crafts [Think Knitting, Jewelry Making, Scrapbook, Hobbies] Arts [Think Painting, Drawing, Photography, Fine Arts] Sports [Think chess, rugby, football, quidditch, etc] 1
11. Please give us a sample RP. Be sure to keep it at least two paragraphs in length, for this is quite possibly the most important part of your application.
Remy shot a glare at Patrick, muttering "Tosser." quietly in return before taking a deep breath, eyes fixed on the door, fingers coming up to scratch at his cheek in nervous worry. Well, this was it, he guessed.
His eyes dropped to Andra and Patricks entangled hands, then briefly to Andra, then back at the door sadly, wishing, just even for a moment, Danny could be there to wish him luck too.
"All right." He straightened himself, rolling his shoulders to loosen himself up before lifting his hand and knocking lightly on the door. "Here we go."
12. Do you have any last thoughts/comments/questions/concerns/other things you must tell no
Skills
For the following Class Skills, you have 5 points to divvy out between the skills if your character is a student, and 10 for adults. Each skill starts with a one, one being Have General Understanding, But In No Way Talented. Five is for Expert. No students are allowed to have more than three points in any one skill starting out. As the game progresses and you learn more skills, you will be allowed more points. Keep in mind that for students, this is on the basis of you not knowing things. If you are not talented at something, it is because you have yet to learn it. If you are an adult, you know it, you just do not have a knack for it. These skills are meant to be age appropriate. So, say a third year has two points in Potions, as does a sixth year, it does not mean they are equally talented. It means the third year is above average for their age group, as is the sixth year. Also keep in mind that if you are not old enough to know it (ie, 1st year would not know Ancient Runes), you don't know it.
Charms 11
Potions
Transfigurations 1
Ancient Runes
Care of Magical Creatures
Arithimacy
Divinations
History of Magic
DADA 11
For the Extracurricular Skills, students have 3 points to spend, and adults have 6. Max points on this is, again, 5 per skill. Keep in mind, no students may have more than three points in one skill. Unlike the classroom threads, if you don't have points in it, you don't have the ability.
Flying 11
Music
Dancing
Crafts [Think Knitting, Jewelry Making, Scrapbook, Hobbies]
Arts [Think Painting, Drawing, Photography, Fine Arts]
Sports [Think chess, rugby, football, quidditch, etc] 1
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