I would argue that there's a lot of redundancy in HL2 as you will always stick to your strongest weapon until the ammo runs out. To be honest I am styill massively disappointed in the whole game; frankly, the plot was just missing. Any game where you just keep going rather than follow the plot isn't good to me.
Fave weaponset ever is hard to name, really; can't remember the name of the game ^_^ The following, however, would all be top 10:
*Turok 2 (CEREBRAL BORE!!!) *Perfect Dark *Goldeneye *Quake 2 *Halo 2 *Return to Castle Wolfenstein (the only game without physical force feedback to seem like it did) *GTA: Vice City *Far Cry: Instincts (mm, blow pipe)
And yes, Epic debunked UT2K7 as a launch title, saying that "only the engine is currently running well on PS3, so maybe later". This may have something to do with that Unreal Championship franchise that's exclusive to Xbox...
I hated the weapons feel in all the GTA games, it seemed poorly excecuted, the driving was far more fun. I haven't played enough of perfect dark and Goldeneye.
Return to castle wolfenstein was nice I suppose it may have fitted in there.
Are you thinking of Armed and Dangerous with the land shark? I played hte demo and while humourous it wasn't much else...
No, I'm trying to remember what game it was. Not Halo, though it did occur; I remember being in that back of a vehicle with a big vehicle-mount M60-alike, force feedback for which was mighty impressive. It felt weighty and real. So it's definately console, and it was either Xbox or PS2 IIRC.
You appear to have missed a significant portion of Half Life 2. And I definitely find myself using different weapons in different situations (except in cases where there's an ammo crate about, when I just spam whatever's in it).
Furthermore, holding up Goldeneye as a good example of a weapon set when it's even more redundent than Half Life 2 is a bizarre idea.
GTA's weaponsets are lost to me by their "one kind of pistol, one kind of SMG, etc" style.
Perfect Dark had an amazing weaponset, with the only things that were really interchangable being the Falcon variants.
I have to give a shout-out here to No-One Lives Forever 2. The various ridiculous gadgets are funny, but the silenced 9mm pistol is just a hand-held orgasm of a weapon. It's so much fun to use that you actually find yourself wishing there was more ammunition for it just so you could waste the stuff.
However there is one weaponset which is better than everything mentioned so far. Hmmm, gee, I wonder what Tim is going to say, hmmm, erm, um, yeah, well, it's Thief isn't it? Yeah, it's Thief. A large array of wierd-ass weapons which work in strange ways and which therefore require a considerable amount of skill to use properly. And not because there's an artificial wobble added to the zooming reticle kerjigger or anything like that.
I left out thief because it was also about gunplay, not just the weapon set, and I feel getting into a fight in thief isn't so much fun as death, that;s rather the point surely...
I never found a reason to switch down from the machine guns until forced to.
Goldeneye's weaponry I hold in high regard for the sheer arsenal of it. If you put in the all weapons cheat, you could be there all day cycling through. And every gun has a unique feel; people settles on favourite pistols, rifles and such.
The 357 is godly and medium -> long distance, the pistol is superb for taking out headcrabs because of it's incredible rate of fire, the crossbow and rocket launcher have obvious uses, the gravity gun is useful in almost all circumstances (especially for things like throwing grenades back at the combine), and the shotgun is by some distance the weapon I use the most, as it generally represents an instant kill, even on the highest difficulty.
I hardly used the machine guns at all past the start of Ravenholm.
On the other hand, the difference between the PP7 and the DD44 (say) is pretty minimal and they are functionally identical. The fact that I prefer the DD44 over the PP7 is an obvious example of this, as there is no tactical situation where the PP7 would be preferable to me, and therefore the inclusion of both is fairly needless.
Heh, I call lies. The PP7 is silenced and scoped, allowing for silent sniping from the offset. The DD44 is powerful and awesome, but attracts too much attnetion. Multiplayer is the true test of a weaponset, and Goldeneye demonstrates it well. Anyone stuck with the terrible Klobb will tell you how good the weapon balance was in that game...
...the PP7 isn't silenced OR scoped (unless you have a Silenced PP7, but that's fairly obvious), and I WAS talking about multiplayer.
And I don't understand your Klobb comment. Are you trying to call it bad ironically, or are you calling it bad? Because the inclusion of a gun that is just plain worse than anything else in the game doesn't strike me as particularly useful.
Even my wife, player of RPGs, said "that gun looks like a separate layer, and waht's with the lighting?" Showing her other pics, she commented a lot of weapons also look separately modelled to the hands. If she notices... you must either be blind or blinded by fanboyism. Look up your own damn Wolfenstein pics if you can't tell!
I ain't going no further on this. If you have to comment stupidly on stuff to make a point, fine. The PP7 is silenced for just about every use in game, there is 2x zoom on it for Christ's sake. The reason the Klobb thing is a stroke of genius is that, once you get used to it, it's a true sign or skill: "heh, you got owned by a KLOBB, man" was a common cry between me and friends.
The lighting? You mean the gun being lit up by the muzzle flash? And "look seperately modeled"? What?
(As an aside, I think you either mean "I am going no further" or "I am not going further", the double negative means you are going to continue. Apologies if you used it to emphasise the positive.)
You know what I did? I went into the other room and loaded up Goldeneye. And the PP7 does not have a scope. Furthermore, silencing doesn't really affect anything in multiplayer, which is all I have been talking about - it makes sense, does it not, to have Russian Officers armed differently from British secret agents?
Fave weaponset ever is hard to name, really; can't remember the name of the game ^_^ The following, however, would all be top 10:
*Turok 2 (CEREBRAL BORE!!!)
*Perfect Dark
*Goldeneye
*Quake 2
*Halo 2
*Return to Castle Wolfenstein (the only game without physical force feedback to seem like it did)
*GTA: Vice City
*Far Cry: Instincts (mm, blow pipe)
And yes, Epic debunked UT2K7 as a launch title, saying that "only the engine is currently running well on PS3, so maybe later". This may have something to do with that Unreal Championship franchise that's exclusive to Xbox...
Reply
Return to castle wolfenstein was nice I suppose it may have fitted in there.
Are you thinking of Armed and Dangerous with the land shark? I played hte demo and while humourous it wasn't much else...
Reply
Reply
Furthermore, holding up Goldeneye as a good example of a weapon set when it's even more redundent than Half Life 2 is a bizarre idea.
GTA's weaponsets are lost to me by their "one kind of pistol, one kind of SMG, etc" style.
Perfect Dark had an amazing weaponset, with the only things that were really interchangable being the Falcon variants.
Reply
However there is one weaponset which is better than everything mentioned so far. Hmmm, gee, I wonder what Tim is going to say, hmmm, erm, um, yeah, well, it's Thief isn't it? Yeah, it's Thief. A large array of wierd-ass weapons which work in strange ways and which therefore require a considerable amount of skill to use properly. And not because there's an artificial wobble added to the zooming reticle kerjigger or anything like that.
Reply
Reply
(The comment has been removed)
Reply
Reply
Goldeneye's weaponry I hold in high regard for the sheer arsenal of it. If you put in the all weapons cheat, you could be there all day cycling through. And every gun has a unique feel; people settles on favourite pistols, rifles and such.
Reply
I hardly used the machine guns at all past the start of Ravenholm.
On the other hand, the difference between the PP7 and the DD44 (say) is pretty minimal and they are functionally identical. The fact that I prefer the DD44 over the PP7 is an obvious example of this, as there is no tactical situation where the PP7 would be preferable to me, and therefore the inclusion of both is fairly needless.
Reply
Reply
And I don't understand your Klobb comment. Are you trying to call it bad ironically, or are you calling it bad? Because the inclusion of a gun that is just plain worse than anything else in the game doesn't strike me as particularly useful.
Reply
I ain't going no further on this. If you have to comment stupidly on stuff to make a point, fine. The PP7 is silenced for just about every use in game, there is 2x zoom on it for Christ's sake. The reason the Klobb thing is a stroke of genius is that, once you get used to it, it's a true sign or skill: "heh, you got owned by a KLOBB, man" was a common cry between me and friends.
Reply
(As an aside, I think you either mean "I am going no further" or "I am not going further", the double negative means you are going to continue. Apologies if you used it to emphasise the positive.)
You know what I did? I went into the other room and loaded up Goldeneye. And the PP7 does not have a scope. Furthermore, silencing doesn't really affect anything in multiplayer, which is all I have been talking about - it makes sense, does it not, to have Russian Officers armed differently from British secret agents?
Reply
(The comment has been removed)
Leave a comment