I'm back on 4 Maelstrom events this year - or at least I'm booked for 4. Part of this is that I enjoyed last year more than the previous couple,part of this was 'a cunning plan' I put together over the winter. Whichever way, it was justified this weekend.
My post-Maelstrom LJ reports for the last few years have been very 'samey' - thanks to a
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I'd think there are quite a few blah.1 characters around - and I'd bet that some haven't missed an event. Mine's been close the death a good few times - but until I found a way to liven up the game was in far more danger of being retired.
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But I can imagine folk being inspired by the fact that the "get up the tech tree fastest" game must be getting harder to enter - and making characters designed to do amazing things with basic or close-to basic skills even when that's not their first thought of what's great in LRP. I think that, as you say, might be quite liberating, and maybe even reveal different kinds of fun they might not previously have thought were for them.
Or something.
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I broadly support this man.
Since losing my first Primary, I have been concentrating on concepts that don't require tech-tree elevation.
Though I did have an idea for a Prospector character and learned the pre-reqs and then learned that I had multiple DTs of self-study before I could even start the concept I had, so I ditched the idea.
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