Except it's not. The bulk of that article is the author's personal hypothesis. Druckmann has made a few comparisons to Israel but the idea that the Seraphite/WLF conflict is based off Israel and Palestine is the author trying to push a narrative. No one involved with the game has indicated otherwise.
Googling it I think this comment sums it up:
"I read that vice article and it’s a case of people trying to force a story to fit their own political narrative (and probably to get clicks on the article by trying to frame something popular as being part of a big controversial situation where people are extremely vocal on each side of it). They source a few quotes from druckmann where he uses the Israel/Palestine conflict as an example to explain an idea, and the article tries to use that as evidence that he based the whole story directly on a Zionist view of the conflict, which is a ridiculous stretch. The conflict is something that he was exposed to in his childhood so it’s reasonable he would use it as a reference point when trying to explain an idea, but the idea itself is not rooted in any specific conflict, which is obvious if you play the game. The article then tries really hard to fit its narrative about Zionism into the game with arguments that fall apart instantly. I mean it literally starts by saying how having checkpoints and walls and security are parallels to Israel despite it being a common visual for zombie apocalypses in general and was also the aesthetic of the first game, which is not considered to be based on Middle Eastern conflict. They compare the seraphites to Palestine despite them being a clear amalgamation of different religious sects and cults. The point is, you can fit an Israel/palestine narrative into the game if you try to, but you can do the same with plenty of other political narratives, and doing so doesn’t mean that’s what the story is about. People do this shit all the time because they have strong feelings on something and they want to read it into everything they see."
Googling it I think this comment sums it up:
"I read that vice article and it’s a case of people trying to force a story to fit their own political narrative (and probably to get clicks on the article by trying to frame something popular as being part of a big controversial situation where people are extremely vocal on each side of it). They source a few quotes from druckmann where he uses the Israel/Palestine conflict as an example to explain an idea, and the article tries to use that as evidence that he based the whole story directly on a Zionist view of the conflict, which is a ridiculous stretch. The conflict is something that he was exposed to in his childhood so it’s reasonable he would use it as a reference point when trying to explain an idea, but the idea itself is not rooted in any specific conflict, which is obvious if you play the game. The article then tries really hard to fit its narrative about Zionism into the game with arguments that fall apart instantly. I mean it literally starts by saying how having checkpoints and walls and security are parallels to Israel despite it being a common visual for zombie apocalypses in general and was also the aesthetic of the first game, which is not considered to be based on Middle Eastern conflict. They compare the seraphites to Palestine despite them being a clear amalgamation of different religious sects and cults. The point is, you can fit an Israel/palestine narrative into the game if you try to, but you can do the same with plenty of other political narratives, and doing so doesn’t mean that’s what the story is about. People do this shit all the time because they have strong feelings on something and they want to read it into everything they see."
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