Attn: Matt

Jan 26, 2006 01:31

Mirage rulebook, p. 1

"Phasing: Phasing causes permanents to enter and leave play on their ownWhen a permanent phases out, it leaves play and is set aside, much as if it had been removed from the game. Any enchantments on the permanent phase out along with it. The permanent also keeps any counters it has as well as any permanent changes that ( Read more... )

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Comments 5

ahem... crawl_space January 26 2006, 22:22:11 UTC
geek.

That is all.

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Re: ahem... star_fuck January 28 2006, 03:38:16 UTC
I was thinking the same, but I can't really say too much since all I do is play stupid NWN.

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SO... reverendlarry January 26 2006, 23:27:38 UTC
It's not the pick-and-choose what to do what, it's the 'I'm gone every other turn, I'm here every other turn' way...

interesting. It won't necessarily be doing you any favors unless you plan your way around it, yet opponents can now plan around it, or plan around you planning around it, etc...

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r00t January 27 2006, 18:45:14 UTC
you guys wanna buy some of my magic cards? and by some i mean all lol. If not im probly gona ebay all of them

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ohgrvivisectvi January 28 2006, 04:06:16 UTC
maybe...you'll have to bring them over one day.

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