Generally I've stayed away from modding in Mass Effect, because since ME3 is yet to be released, there is always a chance of a corrupt file. However, I was inspired by this
Anya Shepard headmorph to give it a go, because I've always like the look of modded Sheps that use Ashley's textures. Since my beloved gaming PC died, and I didn't have enough money at the time to buy another good PC (I settled for a cheap laptop and am in the process of saving for a lovely Alienware gaming laptop) I've had to settle for playing Mass Effect on Xbox 360 - which actually has turned out to by a lot of fun, even though I love PC gaming, lacking a good PC has really gotten me into console gaming. Anyway, there is
Gibbed Save Editor for Xbox, luckily it's easy to use, and I have yet to corrupt a file!
*** note: I play offline (and disconnect my USB which has this character save on it when going online) so as not to risk getting hit by the xbox live ban hammer, though in this case I think the chances are slim/non-existant because it's not like I'm cheating to make the game easier + all the game achievements have already been unlocked with non-modded characters.
Anyway, I figure that if ME3 rejects the appearance of my modded Shep I will simply go back and edit the values to what is allowed in a vanilla game. I'm pretty happy with how Ava Shepard (Infiltrator/Earthborn/Sole Survivor) turned out (behold, crappy photo of her, she still has some Renegade scars - oh how I wish I had
HD PVR ) ME3 rejects modded Ash texture files so...adjusting back to vanilla values (or if you have PC use textmod):
Anyway, creation was very simple, I started a new game, and gave her a creation code (733.19G.M11.S81. HD1.19W.1C9.711.W56.117.6G7.577). I tried giving her
big eyes and heavy eye make-up but I felt like it was too fake so I opted for the less is more approach and went for Ash's usual look.
I then saved as soon as possible and editted the save, changing the texture section (Raw > Squad > Player > Appearance > Morph head > Texture parameters):
HED_Scalp_Diff:
BIOG_HMF_HED_PROMorph_R.Diffuse.HMF_HED_PROBase_Scalp_Bald_Diff
to
BIOG_HMF_HED_PROMorph_R.PROAshley.HMF_HED_PROAshley_Scalp_Stack
HED_Scalp_Norm:
BIOG_HMF_HED_PROMorph_R.Normal.HMF_HED_PROBase_Scalp_Norm
to
BIOG_HMF_HED_PROMorph_R.PROAshley.HMF_HED_PROAshley_Scalp_Norm_Stack
HED_Diff:
BIOG_HMF_HED_PROMorph_R.Diffuse.HMF_HED_PROCustom_Frek_Diff
to
BIOG_HMF_HED_PROMorph_R.PROAshley.HMF_HED_PROAshley_Face_Diff_Stack
HED_Norm:
BIOG_HMF_HED_PROMorph_R.Normal.HMF_HED_PROCustom_Frek_Norm
to
BIOG_HMF_HED_PROMorph_R.PROAshley.HMF_HED_PROAshley_Face_Norm_Stack
Also, I played around with eye color and I ended up going for a grey-ish blue green shade:
R: 0.4627451
G: 0.6901961
B: 0.7764706
A: 1
So that's it! My fun experience with modding, that hopefully will export smoothly to ME3! :P