Ambercon check list update

Mar 02, 2012 23:14

Regulators:
Write basic information about town and NPC residents Got a general idea what I am doing with town and NPCs
Write up intro e-mail to send to players
Hit Library for books on topic and read them. Still having a problem finding many detailed books on the topic, though I do have one book that has a chapter dedicated to it.
After players send basic idea of type of character they would like, write up and send characters to players.

JLE:
Figure out who the big-bad will be. Make it awesome. Done. Awesome, I think.
Write intro e-mail.
After players choose characters, come up with rest of the plot.

With Ultimate Power:
Find where I packed Nobilis Still haven't unpacked that box apparently.
Re-read Nobilis RPG book and decide what tweaks game will need. Decided I do not need the rulebook as I am using the basic mechanics, but different stats....and I remember the basic mechanics.
Intro e-mail
After players choose characters, make stats and send them to players.

Dreaming City:
Figure out how badly the PCs doomed the city last year. ;) Done. They are screwed. Seriously, I have a plot figured out. That is more than I usually have done for this game by this time each year. I usually figure out a basic seed of a plot the week before the con and then just wing it at the con. Last year's game had all of this planned: Terminator-like Angel comes gunning for Tristan, complete with "Have you seen this boy?" line. Oh yeah, and some street racing stuff. Street racing is cool in Urban settings. How much cooler with magic?

Dragon City (assuming I am in it):
Come up with back story for Boss Totoro Got a basic idea.
Practice wookie sounds. Ongoing.

Rebma Confidential (safely assuming I am in it):
Practice Peter Lorre voice. Ongoing.
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