Detailed Permissions Post (Rinzler)

Dec 06, 2011 08:46

...figured this could come in handy. Mainly aimed at Abax, though a lot of the stuff applies to Grid-Lined as well.

What You Can Do to Rinzler

Hugging, Touching, Romance, Closeness
Rinzler's not interested. He doesn't have any memory of physical touch apart from violence in combat and Clu. Attempts to touch him will generally be met with physical rebuffal, aggression, and potentially violence. There are and can be exceptions, but he tends to consider people being near a threat. And being grabbed or restrained is a quite active panic button for him that reminds him (subconsciously) of his rectification; any attempt at a hold will get a response ranging from fleeing to attempted murder. As for romance, Yori was the only person he was close to in that way. And we don't talk about what happened to her.

Out of character? Approach him, prod him, do whatever. But outcomes can range from hilarious to less-than-amusing, and be warned that your character's unlikely to get the result they were looking for.

Combat, Injury, Derezz
Please fight him. Please attack him. He really, really wants you to.

For Rinzler, violence in combat is his ideal state. It's mostly free of the conflicts that he struggles with just about all of his existence, consists solely of movement and action and skill. It's what he's best at, and he doesn't have to think or question or doubt himself. Feel free, at any time, to pick a fight with Rinzler. Because he will be trying to pick a fight with you. (You including half the city, if his track record is anything to go by).

As far as injury and derezz (death) are concerned, I'm okay with either. That said, keep in mind that Rinzler is insanely good at what he does. See the "what he can do to you" for more on this, but he won't be an easy target. However, he's still only somewhat familiar with tricks such as magic and mutant powers-and while some will be ineffective, he can and has been disabled in one hit by certain attacks. Contact me if you want to kill him off, but if things work out that way in a fight, I'm unlikely to say no, especially with advance planning.

Reprogramming
Rinzler is literally a computer program. A firewall, to be specific. He's made of code and data (and will shatter into such if injured). And as a computer program, he can be (and has been) rewritten.

Any rewrite makes use of his disks, and requires access to them-both disks, in their melded form, if you want to get any code that makes sense from it. He is not capable of rewriting himself-with the restrictions he's currently under, he's not even able to access his code or memory files in read-only form, though he can do that much with other programs' disks. His code's also locked to Clu, his admin; any rewrite attempts will require skill and effort-or significant familiarity with Clu's coding-to get in at all. Failed attempts can have negative effects.

Once in, it might take a bit of observation or experiments for a programmer to understand how to affect him. But when it comes down to it? He is utterly malleable. More so than most programs; while the majority have at least minor control over how their disk syncs, Rinzler's been methodically and thoroughly stripped of that; any edits will take immediate and total effect. Rinzler can be recoded to limit or change his abilities, remove memory of an event, force unconditional loyalty and obedience, or more. Given he's currently under a good bit of that kind of filters and loyalty coding, a rewrite could also be used to remove what Clu's done. Additionally, recoding is the primary in-canon means of fixing his injuries, though certain forms of extra-canon healing (Kingdom Hearts) have been demonstrated to work.

It's worth noting that if a reprogrammer wants to keep him useful, there's only so much they can do. Old memory files and directives become tied inextricably to more function-based code; while recent events can be deleted entirely (and some of his current code will automatically try to do that), any attempt to utterly and completely purge him of previous identity would leave little more than a shell. This is why his current coding consists more of filters and overrides than anything else-for him to be effective as Rinzler, Tron's code couldn't be completely removed.

What I am okay with: anything. No, really. It comes with the caveat of talk-to-me-first, but that is not, and in no way should be taken as, a refusal. If a character can get ahold of his disks (for which I redirect you to the violence sections), and is skilled enough to access and manipulate his code? Then they can remake him however they choose. Trying to help him by removing Clu's code, recoding him to be their assassin/enforcer/pet, or just imposing a restraining order in his brain to stop him going after someone... I'm good with any of it. IC actions determine IC consequences, and this is without question his biggest weakness.

What Rinzler Can Do to You

Combat:
For the most part, I'll be looking up other people's permissions posts, so this is more a general description than anything else. Rinzler's violent, aggressive, and very, very skilled in combat. Literally the most talented fighter in his world-and we're talking about a world full of semi-immortal people who can exceed human limits on strength and speed. He's been fighting nearly nonstop for over a thousand years, and while his existence as Tron was focused on protecting and reacting to threats, as Rinzler he's specialized in hunting down and killing people. Killing lots of people; Resistance members tended to face him in groups rather than alone. And it didn't make a difference.

If he's fighting your character, there are very few instances when he won't be trying to kill or seriously injure you. This does not mean he's going to succeed, and he's both lost and drawn fights in his previous game. But if you're tagging him in a combat situation, please do so with the awareness that he won't be friendly or particularly held-back about it. Injury is likely. Death is possible, though player contact should really be occurring before it gets that far. I'm not trying to scare people away, and I very much love combat threads. But Rinzler doesn't play well with others.

Hacking:
Relevant! At the moment, specifically relevant to Abax, though any game he gets in with a communicator or the like will have (and has had) this as an issue. So ABAX PEOPLE, READ THIS.

Rinzler's original coding is as a security program, and as above, he excels at his job. As far as communication devices are concerned, this ranges from setting up his own security measures to breaking those of others. Encryptions come naturally to him, and while the hardware might take a bit of a learning curve, Rinzler's adaptive and intelligent-and this stuff, far more than anything else he's learned in the user world(s), is instinctive.

WHAT THIS MEANS FOR YOUR CHARACTER: Rinzler will be hacking all the stuff. And good at it. He doesn't have much in the way of a sense of privacy, and a previous creeper-and-otherwise war with Soundwave in his last game taught him the value of information. That said, he also doesn't have much of a sense of humor, and he lacks a degree of subtlety that would incline him towards misinformation-so he probably won't be screwing with anyone's settings, or deleting their messages or the like. Will contact players for exceptions, of course. But in general, he'd like to be creeping all over your filtered and encrypted messages. And as far as skill's concerned, he would be capable in most cases.

PLEASE COMMENT with how okay you are on this. Generally, I'd contact players before assuming he's prying into their things, but given he'd theoretically like to be keeping a watch on the whole network, if any of you could tell me in advance what of your characters' stuff you're comfortable with him getting into, I would very much appreciate it. He's by no means infallible, but he's very good, and motivated to learn as much as he can about the various targets/threats/others around him.

permissions post, ooc

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