Current EXP: 2,200
Current Spell Cards: As a side-effect of being in the Netherworld, Mima's been converted to the Windows system; however she has a bunch of empty spell card slots. They are essentially special techniques. Here are her current ones.
Ritual Sign: "Orreries Sun" 1:25 (Created with 50 EXP): A bullet pattern used in The Story of Eastern Wonderand, it was named in Immaterial and Missing Power as one of Marisa's spellcards. Creates four orbs, red, blue, green, and yellow, that revolve around Mima for a period of time. They can deflect attacks, fire bullets, and be thrown at the enemy. Essentially a support card.
Ritual Sign: "Orreries Solar Flare" 1:25 (Created with 100 EXP): Also used in The Story of Eastern Wonderland, but the name is mine. This creats four orbs similar to Orreries Sun, except they are meant to be thrown at the opponent, where they combine and explode outward in a mess of bullets. Anyone in the area where the orbs come together will take huge damage. The bullets and thrown orbs themselves though, are nothing to sneeze at. In a Tactical RPG battle, it would be a move that would deal more damage to the center square and less damage to the others. Offensive.
Magic Space: "Reflection Nebula" 1:75 (Created with 100 EXP): Another attack from Touhou 2, this name comes from the fangame Concealed the Conclusion. She fires a number of star shaped bullets that bounce off the ground and back into the air, where they fall down again. This is sort of like an attack that does additonal damage to anyone sitting in an affected square a turn later, if Tactical RPG rules are used. Offensive.
Flash Sign: "Warp Light Nova" 1:25 (Created with 100 EXP): Name loosely inspired by Concealed the Conclusion, it is a combination of two of her attacks from Highly Responsive to Prayers. Mima teleports between several squares, firing lasers that explode into pillars of energy. This card is a move and attack since it moves Mima as well. When teleporting, Mima appears to be sinking into reality.
Magic Circle: "The Gauntlet" 1:00 (Created with 150 EXP): A timeout card. Based on the PC-98 tradition of firing random bullets before boss fights. Tons of magic circles appear and fire bullets in varying patterns. The character has to dodge them all. In RTS rules, it's an attack that goes on for multiple turns, attacking anyone in range, much like the Geomancers Dark Canon except it only attacks enemies and disappears eventually.
"Wild Demon Dance" 1:00 (Created with 200 EXP): Name based off a card from Touhou 3, it's actually a move modified from Shinki of all things! Bolts of dark energy balls rain down on the opponent like whoa. Is a 3x3 attack in RTS rules
"Evil Field" 0:75: Mima's bomb from Touhou 3. Fires down a swarm of lightning-like energy which clears all bullets in the area, and severely damages most enemies. Certain final and bonus boss type enemies may be immune or at least resistant. As a bomb, it can only be used once per battle. Found during a battle with a giant paintbrush.
"Twilgiht Spark" 0:50: Mima's ultimate skill. Whereas Marisa basically stole her Spark from Yuka, Mima decided to make it her own. She was in the process of perfecting it before being sent to character Limbo, and when Baal picked her up it was converted to a spell card. It is a huge laser that pretty much destroys everything in its path. MP cost is horrendous. Source is Touhou Soccer.