Originally published at
xenoglyph: the alien writings of designer joshua a.c. newman. Please leave any
comments there.
57:39 long & 52.8 MB big
In this
episode, Robert Bohl (designer of
Misspent Youth) and Joshua A. C. Newman (designer of
shock: social science fiction) discuss the abilities of the hunter-fog-cloud thing, talk a bit more about the tech web, then get into brainstorming some of the possible powers that the different characters in the game have.
Notes taken by Joshua and I before and during the episode, with lots of detail on what we came up with.
- Joshua tells a story about badasses and kukris
- Listener feedback from Renato Raimonda, Dave Michalak, and Noah Trammell (02:54 - 10:00)
- Archetype / Dramatic role as a class / race combination
- Vincent Baker’s
Apocalypse World
- Ibrahim Dahlstrom-Hakki’s (aka “Slash”) board game,
Salah Ad-Din: Rise of a Leader
- We tried to use Google Wave, and there’s a
public Wave to look at from our planning session (you need a Wave account)
- The James Herbert novel
The Fog, which Joshua conflates with the Stephen King novella,
The Mist
- The German boardgame
Keep Cool (you may be able to buy this if you speak German), and Vincent Baker’s
Mechaton
- The Steven Spielberg sci-fi film
Minority Report
-
The limbic system (for those of you perplexed by Joshua’s “limbically”)
- The unlinkable but cool Chris Moore game, Psi Run (it was an
Ashcan Front game
- Return of
singularitarianism
- Return of the tech web!
- Brennan Taylor’s
Mortal Coil
-
DARPANET Listener homeworks (2 of them):
1) Give us a name for the cloudkill
2) Give us a name for the little quanta of information the cloudkill gets on you
You can subscribe to the show by plugging the
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The intro music is “Gotta Whizz” by
Boris the Sprinkler, from the album Mega Anal. The outgoing music is “Games Without Frontiers” by
Peter Gabriel.