About this Community

Feb 19, 2009 13:49

Premise

✼ Dayrisen is an experiment in a livejournal-based game of Mafia/Werewolf that utilizes fictional characters from published works as they players.

✼ Dayrisen is not associated with any other LJ RPGs; it is entirely independent.

✼ Dayrisen is cross-journal, with play space at both livejournal and inksome.

The Basics

✼ Individual games will be run by a narrator/GM, who will be a fictional character as well. The narrator/GM will decide everything about the game, from whether they want to allow observers (see "Audience") to what variation to how voting will be set up. If Dayrisen is successful, people will be allowed to apply for position as a narrator.

✼ Narrators MUST provide a method of contact in the initial setup post, whether it be a comments-screened post or an email. They must also specify the method of contact they require from any participating players. (Examples: LJ PM, email, instant messaging program.)

✼ The point of this game is to have fun; there is no godmoding or OOC pressuring allowed. If people are involved in a game, they are not to divulge their alignment OOCly to any other players. If your character is a mindreader, s/he may not read minds.

✼ Your character may act ICly in any given situation, but keep in mind that this is a game and that the rules should be followed.

✼ How the narrator chooses to run the game is up to them. Be sure to read the posts for information on the timing-- if it's a speed run, be sure you're able to be there for a while. If it's a week-long game, make sure the times the narrator sets work for you. If there are any unforeseen conflicts (and there will be, because a game of fictional-character Mafia is low on the priority scale), please try to contact the narrator ASAP.

✼ Sex and extreme violence are banned from the community unless stated otherwise for any given game.

The Game

✼ The game is run by the narrator previously decided; they will first make a post where interested parties will sign up, leaving the contact information that the narrator requires. After the number of players they require have signed up, they will make a post and the game will begin.

✼ There are many variations on this game, but the basics are this: a small number of Mafia/Werewolves/Evil alignment/what have you are chosen at random. The rest of the players are given the Villagers/Good alignment/what have you. During the "daytime" phase of the game, the players all interact ICly and attempt to figure out who is acting-- at the end of the "day," a player is selected to be removed from the game (in the hopes that they have chosen to remove an evil player). During the "nighttime" phase of the game, the evil players select a good player to remove from the game.

The game ends when either all the evil players are eliminated, or when the number of good players remaining is equal to the number of evil players.

There are added complexities, of course; sometimes there will be special roles in various alignments. But at heart, the game is all about trust and deception.

✼ How does this work in a LJ forum? It depends. Camp Fuck You Die's Cry Fuck You Wolf (based on the movie-popularized Cry Wolf variation) is an example of one method; the characters are allowed to interact in public in one post, but the majority of the interactions are actually private posts in character journals. Another idea might be to have the characters forced to interact ONLY publicly, with the evil players contacting the narrator individually to decide who is removed.

One precaution: if the narrator has a filtered post for the evil players to interact, all the players' journals MUST be friended.

Basically, the goal is to experiment and see what works.

Audience

✼ If there's interest and the narrator is all right with it, games may have an audience post (or, if the game is long-lasting, an audience post per day). This way, other fictional characters may observe and interact with the players as the game is going on-- this is generally most effective when the narrator decides to make the games "kill-games," in which the characters die instead of getting harmlessly removed from the game.

✼ There are no rules about continuity at this point, as the feasibility of audience posts and kill-games in this environment have not yet been tested.

Problems/Questions

✼ If there are problems with a narrator, a player, or the game in general, or if you have any questions, please feel free to make a note here. Do keep in mind that conflicts with a player should be talked through privately before making a note here.

✼ Comments are screened for your privacy.

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