Try to get your combat multiplier EVEN hiyaaa...

Jan 06, 2009 04:46

Our internet was down since Wednesday(?) and life was relatively normal for me except for a few added trips with purpose when we went out to eat...making sure to hone in on restaurants with wi-fi :) In times like those I wish I had a slim, normal laptop/notebook in a slick, fashionable messenger bag. Instead, it looks like I'm carrying a small air conditioner that's constantly knocking into things/people.

Despite the internetz lock down in O'Fallon (Charter had said it was a wide spread incident and we couldn't get a repairman scheduled until Monday) I managed to get Miss hopelessly obsessed with an online 'game.' I say 'game' because I'm talking about Second Life. Somehow, Miss had been living her day to day life *without* knowing that there was a 3D social gamescape online where you could dress like a dragon-fox thing while driving a ferrari. There are no real objectives, no missions, no sidequests, and definitely no cover system. It's like all the 'social' activities in Grand Theft Auto 4 with none of the awesome. At least, that's what Second Life looks like on the surface to a grizzled gamer like me. The archetype I just described (with the missions, sidequests, etc) is what Miss would describe as a "game-game" or a fully realized game in the traditional lives/score/gameover sense. Yeah, Miss doesn't need that. 2nd Life is an amalgamation of all the social this-isn't-really-leading-to-anything type gameplay of Animal Crossing and the most boring parts of Shen Mue (remember waking up early for some work down on the docks?) and put it all online with real, living (scary) people. Of course, I would be remiss if I overlooked probably the biggest draw of all for 2nd Life. Insane customization. It's my suspicion that you can damn well look like anything in this place. As in, Optimus-Prime-riding-a-Unicorn anything.

So why did I suddenly tell Miss about Second Life? Because an article about furries in Second Life had somehow crept into my daily Kotaku news and I wanted to watch her play virtual dress up with cat ears and a tail (shrugs).

In other gaming news, Miss was all set to get into Fable 2--she's been waiting to obsess over it since mid-Autumn, but I coerced her into experiencing all of Fable 1's horrible 2004 gameplay. At the very least she'll get a kick out of the little easter eggs that poke fun at the original Fable...such as what happened to the guild master that was always yammering about your combo multiplier not being high enough.

Well, funny story. Miss got into Second Life and I dove into Fable 2 with my own character. I was only intending to make a profile so I could co-op with Miss, but somehow I just kept playing and now uh, I really like it. It's completely got me off track with Mirror's Edge and Valkyria Chronicles *_* It would seem that I burn to play more, but this "Lost" business is getting in the way. Too many good things right now ;)
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