I'm sick and tired of people deciding they have the right to disrespect me, to ignore me. I've never been one that's fond of violence, but it appears as though I shall have to become fond of it. I mourn this day...Gone is the fun loving, care free Niamh..and in her place..Well, I'm not sure what will end up in her place by the time this is done
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If Emrys and Kazimir are/were Alphas because they never lost a fight, and if they hold their power through their ability to thrash anybody who lifts a hand (or tooth) against them...
Why *should* wolves (if we are wolves - I've yet to see a single combat between any Weir that involved fur or teeth) simply accept a political hand-off of power? If the named Alpha (male or female) cannot enforce his or her authority through strength....wouldn't a new Alpha rise?
Mind you, I did a LOT of research into wolf pack dynamics when I started playing a Weir, and draw a lot of my concepts from the Patricia Briggs novels (and more recently, the Tanya Huff 'Blood' series), but Might Makes Right has always seemed to be the rule.
Are we moving to a different set of rules now? It seems to me better to agree on this OOC and IC than to have people frustrated OOC due to different concepts or expectations.
Last night there was a conflict where a Weir refused to acknowledge Niamh's authority. Realitically speaking, he was right: could she force him to surrender? No, she could not. And neither in the end could anybody else. He never *did* surrender, yield, bare his throat, or show any respect for authority. The question for me however comes to this: Was it a matter of consent? Is it differing concepts of how Weir authority is laid out? Did somebody just want to play a combat scene? What happens to the authority of the Alpha, or to the integrity of packs, when a Weir will not submit and is yet not killed?
I think there could be a lot of story in that. But we do have to agree on ground rules OOC, or we're going to have frustrated players making their weir act in ways that seem to make no sense.
Unless of course they're doing it deliberately to create conflict play. But then, we have to make sure the players whose weir they are revolting against, want to play endlessly trying to put down what looks like revolts. It could stop being fun in a hurry, otherwise.
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Who is the 'Beta' Weir? I would have said Kazimir, but he's gone missing. The Regency is a political role. Alpha is a dynamics role. Beta steps into the role of Alpha when the Alpha is killed or deposed.
I ask merely for curiosity, as the idea of having a social Beta is appealing to me.
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It's a fine line.
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I would call Kazimir the Beta Weir, Emrys's strong left paw. And while she isn't a true Alpha (yet), Rae has certainly been called his right hand by a few people. It's a dynamic that could be interesting to see played out, with Kazimir missing, if anyone tries to step into his role.
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('course, Weir heal pretty much overnight, which puts the kabosh on needing to worry about injuries, but there *is* something to be said for knowing one's place. This is why I play Omega: it's a deliberate choice, made to hilight a very specific and very real role in a pack. (Coincidentally, it spares me having to fiddle with combat code and conflict too much, which makes me happy.))
Of course, squabbles are always taking place even among true wolves, and any individual's rank will shift up or down based on their age, health, the sudden death of a higher-ranking animal, etc. Everything shakes up, and then the new ranking becomes the accepted norm.
Gee, do I love wolf documentaries? Yes, yes I do. I wouldn't see something like this as reducing Weir to wolf, but rather as overlaying the complexities of wolf society onto the complexities of human society. That could be *seriously* cool.
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