We're over halfway home! Fifteen episodes down, eight more to go. Last time, Jeanne spent more time playing matchmaker than being a military commander. It's just as well, since Squad 15 hasn't been in a serious fight since the action shifted to space. Things are bound to come to a head shortly, so without further ado, here are episodes 16 through 19. Details after the jump.
9:27: Squad 15 is still goofing around on the surface. Louis fails at playing a video game he programmed, so he owes Jeanne cake. Yawn. Up in space, Rolf encounters the Zor fleet but attempts to slip through quietly on his way to Aluce. Zor high command is notified that they're through and should have relaxed their guard... JUST AS PLANNED.
9:31: So Louis develops some crazy AI targeting thing to help him win the game. Guys from the technical division spot him and ask if he can build it into their training systems for actual combat. Nerd.
9:34: The Zor surround the second task force in Aluce orbit, forcing Rolf into a battle he tried his hardest to avoid. Marie and the fighter squadrons launch to fight the enemy bioroids.
9:37: Rolf has concocted an insane plan. He'll lure all of the enemy forces within 2 kilometers of his ship and then do a space warp. This is the first indication at all that ships in this series can do it, but he means to use his warp to create a space-time rift which will destroy the enemies surrounding him.
9:40: Somehow, the plan is flawless. The warp-out destroys the bioroids, and the warp-in destroys the landers. Then again, the Zor wanted to phase those out anyway, so I doubt they really care.
9:45: The third stage of the plan is to occupy a Zor carrier in orbit, and Squad 15 has been given the task. To do it, they've been given new mechs which have been souped up with Louis' AI targeting system, which makes it the perfect bioroid killer. Louis and Jeanne are horrified that the system has been turned into a weapon and want it to be destroyed, by Seifriet stops them, saying he'd rather prevent any more people from becoming victims. Fortunately for them, they won't have to worry. The Zor are prepared to roll out the biopsycher, which they can pilot themselves.
9:53: Things are tense as Squad 15 prepares to launch as part of the third task force. Bowie tries to remind everyone that not all the Zor are combatants, but as Andrejz points out, there's no way to tell in the head of battle. Again, it comes down to a clash of ideology, and if they encounter bioroids, they have to be treated as enemies... whether they like it or not.
9:55: Oh man, do I hear Lana x Lt. Brown? He's gotten a recurring role! Meanwhile, the Zor try to account for human emotions by injecting random noise into their calculations for the coming battle. I find that funny.
9:57: Bowie things predicts his death in the coming mission and confesses to Jeanne. Dawwww. I think that he needs to hook up with Musica instead and do the deculture thing.
10:00: Rolf's task force launches its attack to try and lure a Zor ship out of formation for Squad 15. You know, it just occurred to me... didn't they figure out the weak spot to these things way back at the beginning of the show? Also, dawwwwww, Marie is still worried about Charles.
10:03: The biopsychers move out and work in teams of three, naturally. They're hugely effective against the Gloire mechs. Jeanne and Bowie turn off their targeting systems. assuming them to be bioroids. But when a dead Zor floats out of a destroyed machine, Jeanne turns hers back on. Thinking of Musica, though, Bowie leaves his turned off.
10:06: Rolf has made some ballsy decisions lately. He orders his ship forward to open a path for Squad 15, and uses it to scrape the hull of the Zor ship. That opens up a huge chasm which Jeanne and the others charge through. Their job done, the second task force retreats.
10:09: And then that happened. The Zor commanders recall Seifriet, and their little mind slave obeys, returning to the cockpit of the red bioroid which Jeanne and Andrejz uncover as they chase after him. So the three of them are now in this big, open, arena-shaped room. Convenient!
10:14: The battle begins. Andrejz attacks with full force, but Jeanne refuses to mount her machine. Instead, she notices that Seifriet's attacks are not being delivered with their old lethality. His humanity is still trying to assert itself. Seifriet takes off on his own after a few volleys, allowing Jeanne to continue the missions with her squadron.
10:15: By the way, how are fifteen people going to take over a huge-ass alien colony ship?
10:18: Andrejz and Charles take out a few soldiers after wandering into the Zor civilian area, and decide to use the uniforms as disguises. Musica learns of the intrusion and leaves her room. Is she looking for Bowie? Speaking of Bowie, he procures a disguise along with Louis and Jeanne.
10:23: Jeanne, Louis, and Bowie wander into the stabilizing room, where Zor go to receive a bioenergy boost to relieve symptoms of humanity. You know, like feelings and stuff.
10:26: Jeanne winds up in a room where Zor who lose their identicals get sent. Given that Zor exist in trinities, it goes counter to their society if one or more of each triplet start to think differently than the others. According to a Zor that she meets, it's happening more and more often but nobody likes to talk about it. That must be the bioenergy crisis that their commanders were referring to earlier.
10:29: Yeah. Musica's looking for Bowie. And they manage to find each other. Another dawwwwww.
10:31: Except then he and Louis got captured.
10:33: Jeanne finds the organ harvesting room, where non-conformist Zor are placed in big tubes for later use. And after that, they enter the baby Zor room. It seems like she can't win for trying. Elsewhere, Charles and Andrejz get captured and Squad 15 is reunited in a detention cell.
10:38: Musica misses her Bowie. To try and cheer her up, her identicals enter the room and they form the most subdued band ever. It sounds like she needs a good stabilizing.
10:41: Musica goes in search of Seifriet, who is wandering around in a daze trying to fight off the biohuman controls placed on him. Apparently, Zor command is watching his every move to figure out if the captured Squad 15 can be used.
10:43: It is decided that Seifriet should be executed along with the others, since his self-awareness is too strong and will soon overcome the biochip implanted in his brain. Musica is warned yet again that further involvement will be trouble for her. She never learns, but I guess that's kind of the point.
10:45: So she steals a hover car and sends it on a collision course with two of the guards escorting Jeanne and the others to the execution room. Charles takes out the third.
10:49: Musica leads them to Seifriet, and Squad 15 breaks him out after all of his biohuman memories have been recorded by the Zor scientists. Thus begins a wild chase throughout the ship, and they eventually arrive at the central control system. They hide from a team of biopsychers as Seifriet regains his memories.
10:53: Rolf starts an attack in space, so Musica has Bowie turn on the alarm system to get the civilians to evacuate. Louis manages to build a hand grenade somehow, but they're rescued when Seifriet comes to the rescue in his red bioroid.
10:54: Louis hacks together some broken biovers so their machines can fly out in space to Rolf's ship. Seifriet stays behind and attacks the central control system, with Andrejz, of allpeople, pulling him out of the explosion just in time.
Since I've done nothing but sit around watching cartoons all day, there will be a delay before I start the final disc. I need to play some DDR and shower ^_^