Events so far, as the players are aware of them. (Public instead of D&D filtered so the players can take a look at it)
ItR -5 Years:
-The Lady o' Fortune runs aground on Garalor Island
ItR Day - 21
- Cartamon Alverson and several Goblin bodyguards leave the Lady o' Fortune and have not been seen since.
ItR Day -7
- Snick Snick overthrows Chief Torg as ruler of the Kombom Goblins
- Chief Snick sends Timtim on a secret mission.
ItR Day -1
-Timtim steals the Amulet from the Joraga elf camp, and spends the night being chased by Karan
ItR Day 0
On Ravnica:
- The party assembles and Jace Beleren briefs them on the mission
- Jace opens a planar portal to Zendikar. During the ritual Alyx Vance and a group of assasins attack.
Morning:
- The party (And Alyx vance, unconcious) arrive at the planeswalker altar on the island of Garalor shortly after dawn.
- The altar's recording magic restrains the party to examine them
- Simultaneously, timtim and the elves chasing him enter the clearing.
- The elves, having seen the party, break off the chase to report the news
- Timtim thanks the party for saving him and offers to speak for them in "council" if they ever visit. He runs off North.
- The party restrains and revives Alyx Vance
- The party follows timtim into the wastes.
- After some discussion of his motives and a promise not to kill the party, Alyx Vance is unbound.
Afternoon:
- The party arrives at the Kombom Tribe warren. They are offered lunch while the council decides their fate.
- Chief Snick decides that the party must prove that it is gobliny enough to be allied with Kombom tribe.
- The party succesfully undertakes the 5 trials of goblinhood (Tests of ferocity, ethics, ... ,tenacity, and fearlessnes)
Night:
- Karan and his hunters report back to the elvish camp.
- The party enjoys the hospitality of their new goblin allies. Some cuddling ensues
- During the night, Alyx Vance steals back his equipment and flees.
ItR Day 1
Morning:
- The party are shown the Kombom tribe's meagre treasure vault
- At the goblin council, the 'tribes' exchange friendship gifts.
- For 'rescuing' Timtim, the party is awarded 50% custody of the stolen Amulet
- Chief Snick asks the party to recover the tribe's treasures from Morgax, a fearsome Minotaur
- Chief Snick tells the party Morgax sometimes trades with the Humans living in the south.
Afternoon:
- The party cashes in Timtim's life debt in exchange for the other 50% custody of the Amulet
- The party hires Timtim to guide them to the human village.
- The party deciphers the ancient Ulgothran description on the Amulet
- Timtim advises the group to wait until morning to leave. The tempest is nearing its peak, and he does not want to sleep out-of-doors.
ItR Day 2
Morning:
- The party sets out for the village to the south
Afternoon:
- The party arrives late in the day
- Timtim departs immediately with his payment, citing a desire to be indoors whent he storm hits.
- The party meets Taranath Thunderfoot, a teenage Kor girl, and Simon Grey, the leader of the Human encampment
- Simon tells the story of how the Lady o' Fortune ran aground on Garalor 5 years ago
- Simon also explains that Morgax was the 1st mate on the ship, and his treasure hunting has provided ritual components to keep the survivors alive
- and that Thaddeus Swift, a wizard, was a part of the expedition and is now studying the Tempest from closer up.
- and that Cartamon Alverson, a merchant, recently was getting excited about a possible magical treasure on the island.
- Alverson hired several goblin bodyguards and ventured into the wilds, but has not been heard from in several weeks.
Night:
- The party sees an elf watching them from the outskirts of the encampment.
- The villagers and the party take refuge from the Roil Tempest in a nearby cave
- The party stays up all night protecting the villagers from Surrakar trying to abduct them into the depths of the cave.
ItR Day 3
Morning:
- The party reveals their objective to a thankful Simon Grey and ask for his assistance