MMO: Bluewater Village

Jun 11, 2011 12:29

I've never done a makeover of Bluewater Village before. In my previous Megahood, I deleted the whole hood immediately and distributed the Sims over the other hoods. I don't think I have ever played it either, gone through the houses or anything like that. As such, I've never attached an 'identity' to it the way I have to the other EAxis hoods, so it was quite interesting to try and give it one.
I've always seen Bluewater Village as being situated somewhere between Pleasantview and Belladonna Cove. I suppose it could be a fishermen's village that has grown into a trade outpost. Eventually, I'd like to give it more 'marine' elements, maybe a marine biology research institute and some fish shops, stuff like that.




The terrain has been extensively landscaped with the modifyneighborhoodterrain cheat. I disliked how the hill on the left threw the park and Delarosa residence into shadow, so it's been reduced to something a bit more understated. The other hills have been sculpted and smoothed a lot as well. The terrain looked like someone spend a grand total of five minutes in SC4 on it. Looks a lot better now, in my opinion.



Bluewater Village sports a cruise terminal, and I'm thinking of building a ferry as well, so it gets the look of an actual seaport.









The main residential area. I like the white houses with black roofs, I might use that as a theme for the entire 'hood.



The other side of the peninsula. I made that stretch of road beachlot-usable, and it's got its own little mooring spot.







bluewater village, mmo, megahood

Previous post Next post
Up