New stuff

Jan 30, 2007 12:07

Well I finally did something about an issue thats been bothering me for two years now. I had lent my lap top to a friend,MB, but during the time I had done so she droped it and busted the side of the screen. At the time I did not see any problem until later when I discovered the CD drive no longer worked. We had gotten a warrenty from comp USA ( Read more... )

Leave a comment

machinion February 1 2007, 03:01:48 UTC
Hey, I saw your comment in the game developers group and I thought I'd contact you. I am looking into Flash engines for use direct from a website. I recently saw a game which successfully employed this called tactics arena online, and the graphics were actually good. Do you know about designing flash engines? Or what I am talking about?

Reply

machinion February 1 2007, 03:04:29 UTC
BTW, I am an amateur game designer and have a sick mmorpg hybrid concept. Also just browsed your profile - XENOGEARS INSPIRED ME TOO MAN!

Reply

neoxenomega February 1 2007, 21:17:18 UTC
I have a vague idea of what you are talking about, though I have flash I haven't used it much. From what usage I have gotten out of it, and thats just about the length of the tutorials, Flash is not that difficulty to work with.

MMO
Yeah, Xenogears inspired me big time, since then I've been on a mecha kick and heavy story based games.

Reply

machinion February 1 2007, 21:34:45 UTC


What type of project are you working on? How is it mapped? I have been thinking of having an standard grid, no world map, etc.. at first. Just get the battle arena perfected and try to integrate anything else in.

Reply

neoxenomega February 1 2007, 22:05:41 UTC
I am building an 2D/3D OpenGL game engine. Right now the last parts I need is the actor placements which also gives camera controls and light placement. I recently finished the model loader which takes 3d model information from 3ds max. The model loader is very primitive right now but I decided to finish the rest of the engine before adding mesh deformation.

In my previous engines with the idea of 2D, I've made a grid based mapping system, as well as figured out how a hex based map and pathfinder would work and function. But I also realized that I can apply the 2D pathfinding to a 3D system so I've been working to build an engine capable of doing both. AS far as 2D and 3D go its completed, I'm now just working on the finer workings of a 3D engine.

Reply

machinion February 5 2007, 05:54:40 UTC

I would love to see some screens of your engine/s. Are you able to work on any new projects?

Reply

Sure neoxenomega February 5 2007, 16:36:02 UTC
About six mounths ago I had posted some screen shots and stuff about the engine. With school not much has changed except that I did make that custom model loader I talk about in the post: Engine Screen shots

The possibility for me to work on other projects is there but my time is also constrained through school. I guess it depends on the project :)

Reply

neoxenomega February 5 2007, 16:37:22 UTC
Oh also note that model isn't mine :) thats an old MD2 model I grabbed from an OpenGL book I used just to see if I could load it.

Reply

neoxenomega February 5 2007, 16:42:48 UTC
What you'll see is a 2D image posted to the camera, like you would see User interfaces in video games such as health, ammo, interactive buttons and options, overlayed onto the 3D game world with that weird thing hopping around in the back. Sorry for the multiple post but I kept forgetting to add stuff.

Reply

machinion February 5 2007, 19:37:35 UTC


Cool, although I am not sure I get the 2d over 3d explanation. Are you referring to having the teddy bear icon overlayed over the 3d golem char?

I have been thinking that Flash is a good medium for a videogame because it can be run off of websites with minimal downloads. It has never been on my radar before but I've seen some impressive graphics lately.

Is your engine capable of being a download? Also, could you outfit it to a Grid type area?

Reply

neoxenomega February 7 2007, 00:25:13 UTC
yeah that pretty much nailed it on the head. You'd be amazed at how long it took me to figure out how to perform that little trick with the "teddy:birdman saga" bitmap, but once I did I made it a state in the engine so I can draw buttons and other things to the screen ( ... )

Reply

machinion February 7 2007, 19:22:41 UTC
That is a useful tool for my game framework that I didn't even consider yet. It is perfect for menusm, Textboxes, Icons.... SWEET! I have a definite need for this engine trait, because there are crazy menus and options ( ... )

Reply

big post haha neoxenomega February 7 2007, 23:44:32 UTC
Well I have to say I used the word "world" loosely. that was pretty much what I ment by it. When I speak about an NxM grid I am speaking about each single square unit, or each moveable space in on a level.

MMOs - one of my favorit types of games to play, currently addicted to EVE online and FFXI.

NPC units, FFXI just recenlty implemented your own personal NPC to help you fight, and Guild wars uses them as an alternative to real people in a party. I like the idea of having your "allies" availble to you off line as well as on, I think that could work, it would take some careful looking into but I belive it could work.

Time is rather easy to manipulate, As a philosophy I try to make every thing in the engine as modular as possible, leaving the ability to drop components with ease. So I'd say its all part of the same thing. just to make sure denote what CCG means.

Reply

I'll try to keep it short, heheh. machinion February 8 2007, 21:26:41 UTC
CCG= Collectible Card Games, for instance Magic the Gathering. The use of certain skills is determined by phase. Thats not exactly how it translates into the game, but there are similarities. Each turn has set phases.

It sounds like you have mastery over the kinds of things I need for my MMORPG, are you able to work on any new projects in the near future? I am serious about financing my project I've been building for the past year. I have some other skills besides design to promote the idea - Marketing, and music (game soundtrack).

Reply

Re: I'll try to keep it short, heheh. neoxenomega February 9 2007, 00:39:31 UTC
I am currently still in college, so getting experience working on a "real" project is always welcome. I've been trying somewhat to establish a team for such things but nothing ever works out.

music is good, definatly music. One of my honest belifes in game design is that music plays a major and at times vital impact in vodeo games, unfortunatly it is one of the aspects of video game creation I lack the tools to make myself, that and marketing :)

Reply

Re: I'll try to keep it short, heheh. machinion February 9 2007, 16:46:19 UTC
I am also in college but about to be done. I would think that the smaller the team the better, as long as all the pieces are there. Well, I guess the next question is what kind of payment for your work do you need? If it were an even partnership, we would be doing our work for "free", but expect that at a later date there will be monthly payments. I think 5.00 a month subscription if players lock into a year is a nice way to ensure payments and also treat them to a deal. I've done the math before heheh, lets say each server has 10k players, that is 50k per month for one server, 600k for the year. Potentially with multiple servers, this could be a good amount. I am thinking globally with this game, there could be 100 servers in a few years time. that'd be 60 million. Heheh, I might be getting a head of myself but the point is from a business viewpoint, gaming is a very viable source of income ( ... )

Reply


Leave a comment

Up