Well I finally did something about an issue thats been bothering me for two years now. I had lent my lap top to a friend,MB, but during the time I had done so she droped it and busted the side of the screen. At the time I did not see any problem until later when I discovered the CD drive no longer worked. We had gotten a warrenty from comp USA
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MMO
Yeah, Xenogears inspired me big time, since then I've been on a mecha kick and heavy story based games.
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What type of project are you working on? How is it mapped? I have been thinking of having an standard grid, no world map, etc.. at first. Just get the battle arena perfected and try to integrate anything else in.
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In my previous engines with the idea of 2D, I've made a grid based mapping system, as well as figured out how a hex based map and pathfinder would work and function. But I also realized that I can apply the 2D pathfinding to a 3D system so I've been working to build an engine capable of doing both. AS far as 2D and 3D go its completed, I'm now just working on the finer workings of a 3D engine.
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I would love to see some screens of your engine/s. Are you able to work on any new projects?
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The possibility for me to work on other projects is there but my time is also constrained through school. I guess it depends on the project :)
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Cool, although I am not sure I get the 2d over 3d explanation. Are you referring to having the teddy bear icon overlayed over the 3d golem char?
I have been thinking that Flash is a good medium for a videogame because it can be run off of websites with minimal downloads. It has never been on my radar before but I've seen some impressive graphics lately.
Is your engine capable of being a download? Also, could you outfit it to a Grid type area?
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MMOs - one of my favorit types of games to play, currently addicted to EVE online and FFXI.
NPC units, FFXI just recenlty implemented your own personal NPC to help you fight, and Guild wars uses them as an alternative to real people in a party. I like the idea of having your "allies" availble to you off line as well as on, I think that could work, it would take some careful looking into but I belive it could work.
Time is rather easy to manipulate, As a philosophy I try to make every thing in the engine as modular as possible, leaving the ability to drop components with ease. So I'd say its all part of the same thing. just to make sure denote what CCG means.
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It sounds like you have mastery over the kinds of things I need for my MMORPG, are you able to work on any new projects in the near future? I am serious about financing my project I've been building for the past year. I have some other skills besides design to promote the idea - Marketing, and music (game soundtrack).
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music is good, definatly music. One of my honest belifes in game design is that music plays a major and at times vital impact in vodeo games, unfortunatly it is one of the aspects of video game creation I lack the tools to make myself, that and marketing :)
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