In that place between when you're asleep and awake

Sep 13, 2009 23:37

No Klonoa.  Yet.

I spent an afternoon going to every game shop in traveling distance and the only copy I found was preowned with an outrageous barely-less-than-new ripoff price that I refused to pay.  On the upside my shopping around got me a good deal on the Wii itself and saved me £40.  Since Plan A fell through I ordered a copy of Klonoa off Amazon, which is projected to arrive on my birthday and will make a nice little present if it does, and started Metroid Prime Trilogy while I wait.  As much as I like Metroid I think it'll be best to stagger the three and do other games inbetween.

So what I learned that other people knew years ago?

Wii hardware/software
* This thing is really tiny.  Cool and quiet too.
* Making Miis is a lot more fun than it should be.  I've gone back to fiddle with mine a few times already and will probably do so again in the future.  My current Mii captures my awkward vacant stare perfectly.

Metroid Prime (Wii)
* The motion controls make a huge difference.  On the Gamecube using the lock-on was the only viable way to shoot things.  Now with separate aiming and moving controls the fights are much more engaging.  I seem to have some sharpshooting skills (I have a little metagame of how far away I can snipe the doors from when approaching them) but when I'm not aiming my hand tends to be unsteady and this makes the cursor wobble around the screen so Samus has spent a lot more time admiring the floors and ceilings of Tallon IV here than on the 'Cube.  The new system for changing beams and visors is very awkward but other than that I can't see myself going back to the old controls.
* I remember thinking years ago how amazing this game looked.  Not so much now.  Now I can better appreciate the differences between what was cutting-edge 3D modeling in 2002 and now.  It's not as drastic as the difference between PS1-era 3D and PS2-era 3D but it's there.
* I didn't notice this before, since it was less of an issue to me back then, but somehow the Space Pirates already know Samus is a woman in this game.  I don't know how they could have learned that without knowing other things that would be much more relevant to them, like Samus having a vendetta against the Pirates or being connected to the Chozo.  Having this information doesn't even change the way they interact with Samus so it feels pointless.

klonoa, metroid

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