(no subject)

Jul 19, 2011 00:11

Player Information:

Name or Handle: Hal
LJ: interlude_adieu
Email: n/a
AIM/ MSN / Plurk name: Plurk: dichotomy
Any current characters here?: Nope!

Character Information:

Character Name: Malik A-Sayf
Age: 26
Canon: Assassin's Creed
Appearance: Malik is, judging from the game at least, of average height and build. He has dark hair and skin, a fairly static expression and not much in the way of unique physical characteristics. The one he does have is his lack of a left arm, cut off a little above the elbow. He commonly wears the dai robes of the assassins, like so.

Personality: Malik is a strong, proud man from the start. He tends towards being rather ornery, even disagreeable when faced with those he does not care for. This is, in part, due to his 'no shit' attitude, as he isn't one to deal with foolishness or trickery. In this way he is a man not afraid to speak his mind, and not afraid to speak up against or stand up against those who he truly believes to be in the wrong. This makes him seem fairly cold to some, though he is fully capable of changing his opinion and, even if he can hold a grudge, he is also is able to let a grudge go.

Despite this strong will Malik adhere and perhaps even bows to the law of the assassin's Creed. He has a deep respect for it's tenets and follows them to the letter, shaping his life around their teachings. He is so invested in them that when Altair begins flagrantly disobeying their code he grows agitated and confrontational, even in the midst of a mission. Even though Altair was higher than him and more talented as an assassin his acts against the Creed Malik refuses to give him respect. While Malik's devotion to the Creed and their master, Al Mualim, is nearly blind he can be reasoned with and his mind can be changed. When Altair asks Malik to look further into the works of their master to find the truth Malik is hesitant but eventually does. When what he finds proves their master's betrayal Malik stands up with Altair against him, despite how 'heart breaking' the revelations are.

As he was raised by the Assassin's Malik is disciplined, his work ethic fairly strong. He tends to be protective of those he cares about, most notably his younger brother. Despite the fact they are both assassins Malik tries to keep Kadar, his brother, from too much dangerous involvement or work higher than his skills. While how much he cares isn't immediately apparent from his rather harsh demeanor it is obvious from this protective streak that he does. When he eventually grows warmer to Altair his disagreeable demeanor lessens considerably and he can be surprisingly supportive and empathetic, willing to talk about forgiveness and the losses he suffered at Solomon's Temple that he blamed Altair for.

For a good deal of the early game Malik is extremely bitter for these losses, the loss of his arm and of his brother, and attacks Altair harshly for them. On that day he lost his only family and his future as an active assassin, something he obviously laments. Before the loss of his arm he was one of the best of the assassins, in league with Altair though he was not at Altair's skill level. He admits to harboring a great deal of jealousy for Altair and his skills, a jealousy that helped blind him during the events of Solomon's temple and helped orchestrate the disaster. It can be assumed before the accident the two were quite competitive, considering their skills and being of the same age group. Being stuck in a Bureau and out of active duty was not an easy transition for Malik, and only compounded his bitterness.

Despite this Malik makes a capable dai, something of an advisor stationed in Jerusalem to aid the assassins on missions there. Even before his accident Malik is fairly wise, his acceptance of the Creed and the ways of the assassins giving him a sort of stability Altair is yet to find. As time progresses in the Bureau he strengthens these skills more, working as a map maker and amassing something of loyalty in some of the assassins, enough at least that they are willing to stand against Al Mualim and with him and Altair when they go to defeat their former master. This 'wisdom' stretches to his ability to eventually forgive Altair as well. Though it's a long, slow process he is willing to concede when Altair makes strides as a person, though grudgingly at first. By the end he can see his own role in the disaster and tells Altair he does not need to ask forgiveness as Altair is not the same man he was before.

Background: Malik's history and game actions (spoilers!)

Canon Point: Right after Altair assassinates Majd Addin. It's at a point where Malik is still bitter and wary of Altair, but he is beginning to accept Altair is starting to change. It's also when Malik begins to shift as a character and become more at peace with himself, though there is still a fairly long road ahead. I think it's a good place personality-wise, not too far along but enough that he'll be somewhat more flexible socially.

Special Abilities: Malik was trained as an assassin and in that way he is an excellent fighter. The loss of his arm makes it harder for him and he isn't as skilled as he was in the past, but he is still formidable compared to those without such training. More so he's extremely perceptive, as he states, and is better at planning and exploiting.

It's possible he has the ability to differentiate enemy and friend with 'Eagle Vision' there is no canon evidence he is one of the assassins with this ability, so I think that can be disregarded.

Sect: Civilian! Though I think he might join the Jedi eventually?

Job: Probably a merchant for now, specializing in maps and such.

Samples:

First Person: [When the video clicks on someone looks pretty harried! He keeps his expression level despite this, staring hard at the camera like it might just be dangerous.]

This... item, it carries voices, does it not? But where?

[He hesitates] This sorcery is not my primary concern. Perhaps I should ask instead, where is this place to start.

Third Person: Whenever Malik looked up his head felt like it was whirling around, like the air was rushing out into that deep emptiness that seemed to stretch on forever. Space, people said, not only said but said casually, as if this environment was natural. The first day Malik could barely make himself leave the room he found himself in, too bewildered, too shaken by opening his eyes to an entirely new world or knowledge and appearance.

They spoke into the strange metal contraptions and Malik was sure if he touched it again it would speak. It took a day to realize that voices somehow travelled through them, and another to tentatively listen to some of what the voices said. The day after that he travelled out of the room some, waited, listened, tried to make sense of what he heard.

On the fourth day he finally turned the contraption on himself in a small fit of annoyance.

"Impossible." He muttered to himself at the window, not looking up but straight ahead. He had heard of magic, witchcraft, even artifacts and old wives tales that seemed merely dull ramblings compared to this new area, this... whatever it was. Only a few moments before he woke up he had been ushering Altair out the door. Was this death? With a pang to his gut he looked at a crowd from his window, willing himself not to see Kadar travelling amongst them. For a split second he felt the fingers of his left had twitch before his body remembered nothing was there.

With a huff he turned, sitting down next to the metal thing that held people's voices and passed them on, carefully pressing at the buttons until one in particular seemed to light the entire box up, beckoning him to speak.

So he did.

Anything Else: Blue milk and Jolee Bindo!
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