As most of you know, I've spent the vast majority of the last 2 years not working -- instead I've chosen to focus on developing other skills and experiences, including traveling the world, fixing my insomnia, improving my nutrition, developing an exercise plan that's changed my body, improved my health, and taught me lots of fun physical skills (rock climbing, snowboarding, parkour, yoga, and hang gliding), doing
lots of creative projects, and getting involved with the (dis)organization of the Ephemerisle festival.
Despite the fun of my laid-back adventures, I've been missing working on a big, meaty, potentially worldchanging project. I have looked at various opportunities, but I've been hesitant to jump into anything, knowing firsthand just how much work a startup can be.
However, at this point, I'm excited enough about new possibilities created by low cost 3D computer vision that I'm eager to start something new. Technologies like the Kinect allow people to capture the world around them in 3D, enabling them to easily bridge between the physical and virtual worlds. How important is 3D capture? I think it will ultimately become as important as photography. By capturing objects and environments in 3D, you will be able to do many things you cannot do with photographs. You will be able to rotate around objects and see them from many perspectives, or walk through real environments as virtual worlds. It's the difference between looking at a scene and being *in* the scene. Better yet, you will be able to seamlessly mix physical and virtual worlds -- you could upload all your favorite physical objects into an online virtual world, drop virtual annotations and objects onto a physical environment, and preview changes to the physical world (such as new furniture in your living room or new clothing on your body), among numerous other things. While many of these things are happening already, they have not been within reach of consumers until now.
While some of the more far-out visions for the seamless merging of physical and virtual worlds will take years to come to fruition, I'm looking at some ways that I can provide some useful tools (and make some money) in the short term. Unlike my last company, which took on a lot of funding and became divorced from the realities of the market, I intend to dramatically shorten the cycle of market feedback.
I'm developing a toolset that will make it as easy as possible to use a Kinect for various 3D capture applications. I should leave the specifics out of this public post, but I encourage those of you who share an interest in the possibilities of 3D vision to contact me. I'm already working with two potential clients.
This is all very exciting, which is exactly what work should be.