What do you call a little baby douchebag, anyway?

Aug 09, 2010 04:23

Christopher Gregorio, small-time Flash game developer and underaged douchebag, has revealed the secret to achieving a profitable working relationship with artists:

Take advantage of them.

My message to this kid: If this lapse of judgment damages your reputation and hits you in the wallet -- and I hope it does -- you have only yourself to blame. Don't expect a lot of sympathy. I realize you're, like, a high schooler, but you made $45k last year. You can afford to show some fucking class.

A list of his games, which appear on a number of sites:

Penguin Massacre
Medieval Rampage
Medieval Rampage 2
Gravity Mouse
Between the Lines
Road Rage
Cell Warfare
Mech Slayer
Blob Survival
Icy Evade
Smiley Collapse

And, just in case he decides to pull the entry, here are relevant quotes:

How to find an artist:

I recommend looking through art sites such as Deviantart for an artist which suits your taste, or any other site that has a decent art community such as Newgrounds. . . . First of all, they’re cheaper. These guys aren’t used to making a lot of money for their work so they will be more appreciative of the chance even if they are being payed slightly less than what professionals are payed. Second of all, they’re better. . . . Unless you have a specific price you want to pay in mind, ask THEM what they are willing to charge for the project. This usually causes people to give offers that are lower than what you normally pay, and will make them happy.

How NOT to find an artist:

Do not look for either professional artists, or an artist that has done a lot of game design work in the past . . . they’re usually expensive . . . they know how much flash games can earn so they expect a decent percentage of the profit. It’s ridiculous to pay something 50% of a sponsorship when you can find someone else who would accept $500 for the same job.

Artist payment:

Keep them in the dark:

This relates back to what I talked about earlier. If an artist knows how much their artwork will increase the value of the game they will then feel they deserve that amount of money. This is not how a market economy works, you hire whoever is able to do the best job for the lowest amount of money, anything else is a loss of money on your end.

Timelines:

Give strict dates about when you need the art done (even if you don’t) and give consequences by deduction in pay if the art is not completed by the date. Unless the person you’ve hired happens to be very punctual, you will need strong motivation to make sure they finish the art in a timely manner. Try to only hire people ages 18+ (I may sound a little hypocritical here), kids are generally less reliable and have more IRL things come up that they can’t control.

stupidity

Previous post Next post
Up