I would like to hear your basis for Near's characterization, especially the parts that relate to his relationship with Gant, and your thoughts on why it has developed this way
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Nah, it's fine. I come from the cfud_concrit method of critting, where both the crit and responses are unscreened. :)
I read the story that you linked to, which wasn't scanlated when I moved from Death Note fandom. It did confirm to me that L, Near and Mello are ruthless in the way in which they will solve a puzzle, which is the way they seem to think of their cases. They don't do it in the name of justice, but because it is interesting to them. It seems like their primary motivation is to find something they think it's interesting, and then pick it apart (or put it together, in the case of a puzzle). Would you agree with this interpretation or do you think the story is saying something different?
I also found the How to Read for the characters. Right away, in the little personalities graphics which name escapes me, it is established that Near has 1/10 for both Social Life and Ability to Live a Normal Life. I'm surprised, then that Near in camp is capable of showing sympathy and empathy for Gant's situation. Both sympathy and empathy are
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I find there are two quotes in the How to Read page, which especially apply here. I will copy them word for word.
"If I cannot solve a puzzle, I will be a mere loser."
These words are entirely something that Near, who heavily values results, would say. If the battle is lost, no matter how good the process was, there would be no meaning to it.
"You are merely a killer."
His unsympathetic line towards Light, who speaks feverishly as Kira. He will never approve of a killer no matter what his ideals are.Here are my questions. Did Near see his defense of Gant as a battle? Did he enjoy the process of defending Gant? Was his defense of Gant anything like a puzzle
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Well, I'm glad that you think so. ^^; I put in a lot of effort in my comments, because you do seem to care about your characters, and to have put thought into their interpretation, as well as to have goals for them. Character development is interesting, especially in the case of Near, who has been so sheltered his whole life. I'm also really glad that you apped Near and I don't want to see him gone from camp again. So, I hope you don't give him up and that you give Near another chance.
At this point I'm not sure I see a choice. If Near really is as unrecognizable as you say I would either have to retcon most of his interactions with Gant or simply drop him. I have to admit I don't want to do either. I would drop him before I retcon what I've done, because I can't think of any decision along the way that I would really make differently.
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I read the story that you linked to, which wasn't scanlated when I moved from Death Note fandom. It did confirm to me that L, Near and Mello are ruthless in the way in which they will solve a puzzle, which is the way they seem to think of their cases. They don't do it in the name of justice, but because it is interesting to them. It seems like their primary motivation is to find something they think it's interesting, and then pick it apart (or put it together, in the case of a puzzle). Would you agree with this interpretation or do you think the story is saying something different?
I also found the How to Read for the characters. Right away, in the little personalities graphics which name escapes me, it is established that Near has 1/10 for both Social Life and Ability to Live a Normal Life. I'm surprised, then that Near in camp is capable of showing sympathy and empathy for Gant's situation. Both sympathy and empathy are ( ... )
Reply
"If I cannot solve a puzzle, I will be a mere loser."
These words are entirely something that Near, who heavily values results, would say. If the battle is lost, no matter how good the process was, there would be no meaning to it.
"You are merely a killer."
His unsympathetic line towards Light, who speaks feverishly as Kira. He will never approve of a killer no matter what his ideals are.Here are my questions. Did Near see his defense of Gant as a battle? Did he enjoy the process of defending Gant? Was his defense of Gant anything like a puzzle ( ... )
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