The following is an excerpted and slightly edited version of my reply to
a thread entitled "Why do people like RPGs?" on the Penny Arcade forums. I didn't get many responses (except for someone claiming that "the core mechanic [of an RPG] should be actual role-playing"), so I'm reposting it here. I'm interested to hear the thoughts of the (many)
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Also, there are non-linear RPGs that have no predetermined next level, games where the next level can vary depending on which direction you go: Baldur's Gate and Fallout are examples. So the central decision in those games is not *when* to risk the next level, but which next level to go to next.
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I kind of wish it would start doing *more* hand-holding, actually. As an adventure game, it's very poorly designed: vaguely stated goals, no clear direction in how to achieve those goals, and then the solutions seem completely arbitrary once they arrive. The fact that boring battle sequences occasionally flare up does nothing to help the game.
At this point, I'm just hoping that it's like any other contemporary(?) JRPG in that it takes 5-10 hours to get into the swing of things battle-wise.
(I haven't played FF7 or FF8, though I've heard that they're also story-centric at the cost of fun in the battle department.)
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