.the mundane;
» Name: Pippa
» Journal:
shotgundivorce» Contact: charybdissleeps
» How did you find us?: Don't look at me, I only work here.
.the myth;
» God(dess): Melinoe
» Reference:
http://en.wikipedia.org/wiki/Melinoehttp://www.theoi.com/Khthonios/Melinoe.html» Family: {mother & father} Persephone & Zeus (Hades, as far as she is concerned); {spouse} None.
» Played By: Daisy Lowe
» Human Alias: Milly Demir
» Human Age: 19
» God of...: Ghosts and offerings to the deceased.
» Flair:
1. Ghosts still follow her around at night (though it is worth noting that they do not cross the threshold into the complex), and although they are invisible, any mortal who crosses their path will feel inexplicably, and probably rather deeply, unsettled.
2. Her limbs used to be half dark and half light; a genetic betrayal, really. Now, in the light, her skin will seem perfectly normal, but once the lights are off, she glows--which makes her look rather like one of the Scooby Doo ghosts.
» Flair Type: Continuous.
» Fitting in: Unemployableed at present (she's trying... sort of).
» Weakness:
Dance in the dark -- Having never before visited the mortal realm during the daylight hours, Melinoe does not appreciate the illuminated world she has been thrown into. Daylight bothers her immensely. It causes no physical discomfort--her eyes adjust to it well enough--but it's just not right. She was not intended to be seen in the cold light of day, and, as a result, will darken her surroundings as much as physically possible. All shutters/blinds/curtains are closed, the gaps under the doors are stuffed with whatever is closest to hand and the first person to disturb her shadows will be shrieked at--depending on who they are and whether she has noticed who they are, they may also have to dodge objects flung at them. Fake-light, as she like to think of it (electric light sources, etc.), are acceptable, though mostly because they can be easily controlled. The flick of a switch and the world goes dark again--it is just as well she has good night-vision. When given no other choice--or, if feeling especially curious--she will venture out during the day. Her main problem is rather one of practicality; nothing looks the same during the day as it does at night. She is accustomed to being above ground when it is so dark that, in certain areas, there is so little lighting the human eye can see only in black and white. The days bring light and colour and noises and so many people. The traffic is more hectic, the roads more perilous, the sidewalk is packed and everything is so alive that it baffles her and distracts her from her original intentions (grocery shopping becomes a walk through the park because that man's red jacket was just so bright... etc).
Ungodly hours -- It can't be said that Melinoe keeps even vaguely regular hours. While it may not be considered safe for a "girl for her age" to wander the streets of Manhattan while the sun dare not show its face, her trail of the dead tends to keep unwanted attention at bay (though they do not provide protection from firearms, etc.) and she still keeps to her usual schedule. For example: sun goes down, Melinoe comes out to play with ghosts, wanders around and scares people for a while, and then retreats before the sun rises. And that's about it. She is proud to say she can still do her former job quite efficiently, though she cannot cover as much ground. All things considered, this should make her completely nocturnal, sleeping through the day and only showing her face at night--which couldn't be further from the truth. Melinoe has never been one to just take a moment to stop and rest as one would expect from most active people. Truth be told, she would rather not sleep because it puts limitations on how much she can do (though, really, so does sleep deprivation). She functions on power-naps, sleeping for no more than an hour as and when she begins to feel tired, with a longer three hour nap before dusk. The time spent awake is filled with as much as possible, and a lot of it is pointless preoccupation, sought after for no other reason than because she can (and because she will be intolerably bored--and generally intolerable--if she doesn't). Not to mention the fact that the Underworld did not have toasters or Poptarts or soup or the erasers from the end of pencils or DVD players or... the living. You can't fault a girl for wanting to explore her surroundings.
Freedom! (Sort of.) -- While Melinoe's transportation from the Underworld will have caused significant confusion for a while, the realisation that she's on the mortal plane without permission (and no one is calling her home) will have brought a slightly mischevious smile. There are things that she can do up here that should never have done when her parents were around. Like harass boys--which does not necessarily have anything to do with her sexuality (which she is not entirely aware of), but everything to do with the "because I can" aspect of things. Of course, she is aware this will only work if her mama isn't watching, daddy is looking the wrong way and there is no one there who will rat her out. But that isn't the point. It is the sheer possibility of being able to get away with even the most minor act that would usually be frowned upon at home. Should she find herself in a situation that lacks the watchful gaze of anyone inclined to keep an eye on her, Melinoe will exploit it. To no deliberately malicious ends, though, it must be said. Despite having earned the label of 'demon' among mankind, she is not a malicious creature. She's just not quite in tune with the living, accustomed to having different coloured limbs and living alongside a really big puppy with three heads.
Something of a strange child -- Growing up in the Underworld (with her particular brand of parents), Melinoe is a sheltered child in, perhaps, one of the strangest ways. The phrase "act your age, not your shoes size" can easily be applied to her on occasion, but in fact she can play the part of both and often at the same time. She can be obscenely immature when she wants to be--she can also sound like a goddess of her years (she will tell you, in a manner a toddler would understand, why what you are about to do will not only destroy your life, but the lives of those around you--with insight that should not be possible for someone of her apparent age). It depends on the situation. Her tendency to remain obedient/compliant towards. and completely trusting of, her parents lends a childlike quality to her, as do the temper tantrums and girlish sulking when things do not go the way she wishes. She has a habit of stating the obvious--just to make sure you were aware--and her reaction to most things is to view them as part of a game. It is incredibly hard for her to take mortal life--and mortals--seriously when all of this will die soon and they just scare so easily. Any innocence she may possess (which is slightly warped in and of itself) comes across in actions and reactions rather than anything she might say or any open display of knowledge. That is to say, she knows where babies come from and she has seen the results of war first hand (viewing the Styx actually clogged up with dead bodies because someone went trigger-happy or something does count). She also only comes out at night to frighten people. Thus her view of what is and isn't taboo/socially unacceptable--and, in fact, of the world--is not necessarily what it should be. The only reason taking candy from babies is wrong is because that is theft and it is generally frowned upon. Kicking a puppy because it wouldn't stop barking at you and 'oh, Khaos, thenoisethenoisethenoise' is perfectly reasonable and she is guilty of having done it on many occasions. In all fairness, she is not lacking in morals--she just doesn't know how to apply them to anything outside her usual environment, never mind the life of a modern mortal. It can easily be said that Melinoe is doomed to forever be That Weird Girl in the Corner. The one with those terrifyingly wide eyes that feel like they won't stop staring--even though she has only just turned her attention to you. With hair that is often slightly unkempt because, in her restlessness, she won't stop fidgetting, and a smile that--although quite pretty--you cannot help but believe would make Wednesday Addams avert her eyes.
Man's best friend -- Is right at the top of her list of annoyances. Melinoe loathes dogs. She is, in fact, a firm advocate of breeding miniature versions of Cerberus (he knows better than to bark at her) and replacing every other dog with them. Then throwing the replaced canines into firey pits of Tartarus. This is based solely on the fact she makes them "bark at nothing" ... and millennia of enduring it. Of course, it was easier when she was invisible at the time and it really did seem like they were barking at nothing. Now, they just bark at her. The weird girl. She is the weird girl that upsets dogs--which obviously makes her some kind of freak in the eyes of most mortals, and it wasn't as if she really needed help in that department.
When one parent says no... -- She most definitely does not run off to ask the other. She is acutely aware that neither of her parents are in any way inclined to take anyone's bullshit, so she doesn't even try to manipulate them. Other people attached to them, maybe. But not Persephone and Hades themselves. That would be an exercise in futility and would only earn her Disappointed Looks... or whatever the respective equivalent is. Persephone and Hades are the only two people whose words will hold any real weight with Melinoe--it is likely that others can use the 'but what would your mother/father say?' line to con her into behaving/anything (that is... unless she knows the answer would be in her favour). She will always accept their answers above those of anyone else--regardless of who is actually telling the truth and whether there is cold hard evidence to back it up. Hades will often get the last word (because he's just so serious), but she respects them both equally. And, if it wasn't already apparent, will do pretty much anything for them without question. There will be pouting and sulking if it is something she definitely does not want to do, but nevertheless, she will comply. And then sulk some more. Like most children, she does constantly seek their approval (though not actively; she has never been the type to draw pictures in crayon of a happy family standing beside a house with four windows, only to thrust it into the face of the nearest parent with a grin), and really does not deal well with the idea that she may--in some way, at some point--have been a disappointment. There are times when she will offer her services rather than wait to be asked, albeit this is mostly in the case of minor things. Like coffee (... from Starbucks, because it's nicer than the sludge she makes). But in short: Persephone and Hades have, and always will have, her blind loyalty and blind faith/trust. But does it really count as blind when they're your parents? >.>
» History:
Born of Persephone and Zeus-that-looked-like-Daddy, Melinoe was an Underworld goddess who presided over offerings intended to appease the dead (that tended to come in the form of a], milk and honey, or b], blood sacrifices) and the ghosts themselves. Her nights were spent invisible, travelling with an entourage of the dead that terrified anyone who crossed their path, upsetting dogs left, right and centre. It could easily be said she is one of the many reasons man tends to fear the dark--she doesn't really blame them. It is reported that she was apparently issued forth in order to terrify man with her retinue (which, in some records, actually earned her the label of 'demon'), but it is not entirely clear why. She was worshipped by initiates of the Orphic Mysteries for reasons unknown--because they were Mysteries.
For the sake of game-play, she has been taken from as recent a time as possible. She swears the mess at home has nothing to do with her.
» Personality:
Past the 'could possibly make Wednesday Addams cry' exterior--which is mostly based on visuals and that sinking feeling in your stomach rather than her actual behaviour--Melinoe is a sociable, talkative person (or she tries to be; she wants to talk to you). She will try to mingle with as many people as she can, simply because she can. She tries her hardest to make friends (because she is used to mortals never really coming near her and yet now they are suddenly everywhere) but is startled when these attempts yield positive results, not understanding why this person is so different that they actually seem to like her. Even so, she wants people to like her, damnit, because is isn't a demon and never was, and what's wrong with scaring the idiots out that late anyway? During the day--most notably around the living (referring to always-have-been-mortals)--it is incredibly easy for Melinoe to lose herself among what she perceives to be a commotion. She can quickly become giddy, drunk on life and the things it seems to offer. Like bangles. She likes bangles. Indeed, it is hard for her to lose interest in something that she has only ever really been able to see the dregs of. Or the frightened version of. The only thing that puts her off is the daylight (seriously, it's just unnecessary). But, of course, New York's nightlife is, well, alive--sadly, her ghosts do not really allow for her to socialise at night. Apart from the fact they scare everyone away, the world of the dead seems more real to Melinoe than the world of the living, thus the ghosts distract her from most other things. She is used to that. But they do bring the most interesting whispers about the world of the living and, although these details are invariably irrelevant and never significant, Melinoe likes to hear them. Should she be seen stood in the middle of the sidewalk, head tilted to one side, talking to herself... it is easy enough to explain. Just not to a complete outsider--but then not much about her is easy to explain to an outsider, hence the current unemployment. It would be impossible for her to work during the day and highly impractical for her to work at night (she glows in the dark and scares people). And these are not things she is inclined to try and change, though she couldn't do anything about her skin if she tried. She does not notice the things that set her apart from everyone else and has yet to realise she cannot hide in the dark--the things that draw her attention are either much bigger or much smaller than she considers herself to be (think skyscrapers and, yeah, bangles). Unlike many fallen gods and goddesses, she does not have a sense of superiority. She is just not entirely sure what she is at the moment, since humans are generally not supposed to play escort to ghosts and gods are not supposed to be able to die. Thus, everyone tends to get the same treatment from her. You all end up the same when you're dead anyway, and at the moment, everyone is carrying an expiry date. So where is the social divide, exactly? Unless you are immediate family or a respected denizen of the Underworld, no one gets special attention from her.
» Sample Roleplay:
After hissing irritatedly at the sunlight that invaded her vision and flooded the lobby, Melinoe sought shelter. Ignoring the muttered complaints from the strange man with the badge that said 'Manager', she curled up in the shade behind what appeared to be his place of work. He was grouchy, but he seemed nice enough. He kept giving her things. Things she didn't really need and had not asked for, but apparently they were hers. She did not remember ever having owned such things, but never mind. Maybe they were presents... offerings? The keys were her favourite part. They jingled.
"Mill-y... Mill-ee... Mill-ee..." The important-sounding (but not very interesting) string of sentences and paragaphs and bullet-points that was being spoken at her was interrupted when a pale hand reached up to pull on the Manager's sleeve. "What's Milly mean?" This place was strange, but stranger still was the Roman alphabet (they were still using it?) and the words that came with it. "A name? Whose name? My name? ... No, that's not my name." The hand that had stolen his attention promptly stole his pen, and she scribbled out the 'Milly'. Beside it, in carefully formed letters, she wrote her own name. Μελινοε. The age was also scribbled out and the number was swapped for a giant question mark.
The form was immediately taken from her, along with the pen, and a clean form--minus the scribbling and corrections--was put in its place. Melinoe just pouted.
A few minutes and many sentences later, he had apparently run out of things to give her. Or she was no longer wanted... she wasn't sure, but she was shooed out from behind the counter and ushered towards the stairs. That other thing that took you higher up the building was apparently Out Of Order. She didn't know what that meant either, but by the time she had thought to ask, the Manager was gone.
That was rude.
He didn't even say bye.