I'm currently writing a roleplaying game for Nathan Paoletta's
Two Games One Name RPG Design challenge. The idea of the challenge is that each participant is assigned a title for a game, that they have to design. But another participant was assigned the same title, and has to design a different game entirely. A set of optional binary restrictions are given to help the games diverge from one another.
(You ranked the titles in order of preference, so that you got a title that you wanted, and Nathan did his best to give everyone their first or second pick. It worked out pretty well, from what I can tell, though it had a chance of being an insoluble mathematical quagmire.)
I chose/
was assigned the title "A Hatful of Rabbits", along with Graham Walmsley. We were given the additional choice of doing a game that was either "Suitable for children" or "suitable for the elderly". A couple emails went back and forth, and Graham got to do the kid's game, while I'm making the game for the elderly. Though initially I would have preferred to do the kid's game, I am growing more pleased with doing a game for the elderly. My kids won't be roleplaying for another few years yet, anyway.
So far, Graham has begun generating
some interesting discussion about children's literature. And I'm thinking my game will likely be less for the elderly and more about being old. The premise of the game is that an elderly, possibly senile retired stage magician decides to have one more big moment of glory, and you the players start exploring his personality and motivations and personal connections. Hopefully, the game will turn into something fun and playable.