So they have posted the final rules for Game Chef, and allowed the designers to see the art threads. Now I have to pick one (or two) sets of art and write a game about them.
Maybe it's just that I only woke up a half an hour ago, but I'm feeling a bit uninspired when I look at the available art. I'll have to think more about it and see what I can come up with.
The first round of looking at the art is just narrowing down the sets to ones I could conceivably use. Can you see the artist threads without being logged into Game chef forums? I don't know, so I'll provide a link and a single image representing each set that I might consider using.
Art by Jason Morningstar This set has a nice, iconic feel to it. Each image is very abstracted, and represents something that exists in our normal everyday world. If there is any set I'd consider combining with another set of images, it's this one. Most of the time, the art styles would clash horribly, but in this case, you could use the iconic Morningstar images for something game mechanical, and the other set to illustrate game setting stuff.
Art by Tony dowler This set has some dice images and relatively weird uses. You have a normal guy apparently trying to make a decision, with a d20 involved somehow. You have a d8 being used in making a martini. You have a viking, a guy in a mask and a guy with a storm cloud over his head apparently playing a roleplaying game: is this like a version of Papers and Paychecks?
Art by Bjamesyoung This art was a bit hard to pick one single image from, as they all illustrate different parts of a potentially interesting setting. The first image shows a high society romance game, but with insectile servants. The second shows that the game is set on a giant insect's back. Another image in the set suggeests (to me) that the insects wear amazingly gaudy masks on their faces and shells. How do these setting elements interact? How do the humans interact with the insects? How weird or different could I make the insect culture?
Art by Dale Horstman These pictures come a little closer to traditional rpg illustration than I would like, and I could see making a fairly uninteresting game out of them. But I also like the repeating elements in the art, and the mythological flavor the art has. Perhaps these characters could be the patron deities of the setting?
Art by Jonathan Walton 8-bit art is awesome. This looks like it could be an original Gameboy game, albeit one that apparently involves breeding horses and having them survive high school, console rpg style. I have only one idea how to use that art, which is so straightforward given the art that I don't want to use it.
Art by Elizabeth Shoemaker All the art is photos of hands. Not sufficient to be a game on its own, but a good candidate to combine with some other art set. As there are three images (a hand with a key, a hand with a necklace coiled around it and a hand with a drop of blood in the palm), you could make a thematic rock-paper-scissors game out of these images. Especially if you put them on playing cards or the like.
So I'll have to think about these things more to figure out what I want to do with them.