Not my tagline, but a good description for the Mystery Hunt that just happened. One line of dialogue after last year's Hunt that I
led with in my wrap-up was a question of when is too soon for a Hunt to end. I said, in this era of a few competitive teams trying to grow to get over the winning hurdle, constructors aiming bigger was a mistake. The
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I can't really say anything about how the length debacle happened since even now I still only vaguely know about how one of our supermetas worked, and I only saw a few dozen non-metapuzzles in all. Conjectures from the organizing end about how we were so off-target will have to come from someone else.
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The inability to correct mistakes is certainly a problem though. In hindsight I might have fixed that by finding an extraction mechanism that could let you self-correct or self-confirm your progress.
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Compared to the ~10 independent path puzzles or the 8 independent sudoku, or several hunts ago my 8 unknown Kakuro variants with Dan, that each split into a "you do this page, I do this page" kind of thing, having 10 different break-ins does not help if it means pencils are crossing across puzzles to use them or track progress on two sets of sheets. So splittable I guess, but not 100% in practice to split only other routes.
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I will hate all Hunt construction teams that have any contingency that needs to unlock a round of 20(+6) puzzles all at once to a competive team of any size as happened to my team at midnight to 4 AM with Rubik.
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Incidentally, I just read Eric Berlin's writeup ( http://ericberlin.com/?p=5228 ). Palindrome also considered themselves "stuck" on the three supermetas, which is interesting because I think they were by far the fastest to get them (relative to when they'd solved enough metas to have a chance). They really caught fire once they got serious on Sunday. They were the only ones to solve Rubik, and [Atlas Shrugged] were the only ones to solve Indiana Jones.
If you want some cheering up, Luck was the first to solve a meta in the last three rounds (the Snake logic puzzle).
- Derek
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I've wanted an automated system that confirms partials (and maybe pushes "keep going" or eventually hints) since we ran 2009's Zyzzlvaria Hunt. I had no traction with my last team, but if I ever have my own team and win I'll modernize many aspects of Hunt including partial confirmations.
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