Okay its like obligatory to write posts after events as far as I can tell, however this is mostly going to be egotistical ranting about methods of characterisation, so I'm interested in hearing from people about how they get into characters.
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Let me tell you a story about carving turkeys )
Not really a stagey thing just a kind of gradual absorbing of the character over time?
Well the background material thing is interesting, because sometimes you realise what part of a background is missing based on how the character acts. Renfield (my character from Jez's long running DG) had a background with some gaps in it, I knew the shape of it (he was squaring off against a long lived mythos threat, which he found due to its attempts to pass things from one identity to another generated what appeared to him to be wire fraud) but later on it emerged that while it was trying to kill him it had gotten his parents instead and he blamed himself for their deaths, this fleshed him out and gave him his motivation for extreme self-sacrifice in an effort to safe humanity.
But when I'd started the character he was a bit less defined, it wasn't quite clear what was going on to me, but the character seemed to have a shape... so it was initially "bad writing" on my part but I find that sometimes the bad writing smell draws you to the things the character pivots on (man this whole reply is all over the place).
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Malleable pasts (almost wrote pastas) are a valuable tool for characters to have, and I find they sometimes help drive and create the characters future or present actions, as I said sometimes its not clear to me what happened in their past until I need to rely on that part of them, then it crystallises and becomes formed.
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