September HMD Meme!

Sep 15, 2011 06:39

HMD MEME

Here are the basic rules [and delicious blatant copypasta]!

×) Comment to this post with the journal names (and name names) of characters you play. Alternatively you can also post a link to an already existing HMD in your journal, if that's what you're more comfortable with. THIS MEME IS COMPLETELY VOLUNTARY

×) Constructive ( Read more... )

!hmd meme

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Re: The MH Mods itsnotzura September 15 2011, 16:32:02 UTC
We also hope that we're approchable enough that players can come up to us and straight up say, "Hey, I'm really interested in playing X, and I've noticed you're not very active with them, so can we work something out?"

You guys totally are, and that might work for players already in game, but I don't think it's really a great compromise in the end. I know when I'm looking at a game as a prospective player, if the character I want is on the taken list, I'm not gonna message them to be like SO DO YOU WANNA DROP, even if they've only posted like two times ever. RP is first come, first serve, in a lot of ways.

As for AC, I definitely understand your guys' side of it, because holy shit you do so much work for such a huge game, but if making AC is coming up as a problem that's making people flip out and be dicks, it has to be managed somehow. I think there's a few easy fixes available? The mods can drop whatever characters are super inactive or not as strong voicewise -- as a player I think it's easier to grant wiggle-room for not meeting the AC of one/two/three characters than like five/six/seven. If nobody wants to drop anybody, maybe it'd be motivating to try and at least hit like a half ratio -- if someone has 5 characters, trying to make the AC for at least 3, for example, and being in really close contact with the less-active characters' casts, to keep aware of any Hurt Feelings. Effort is definitely always something people like to see, whether it's mods or players or whatever -- you put a shitload of effort into stuff we probably all take for granted, like handling apps or site organization or mission posts etc etc, but not everyone's going to be aware of those efforts all the time. Making AC is something everyone notices, so it comes up as a bigger sort of deal than it probably really is.

I know it sounds a bit pushy and dumb to be like NO DO ALL THE WORK AND THEN BE ACTIVE AS POSSIBLE!!!!!!!, but it's not going to change that an ICly active mod is pretty much always looked on more favourably than one that isn't. There has to be a happy medium somewhere here, you know?

Also, have you guys considered maybe taking on another full-time mod? If the workload + IRL is so time consuming/draining that you don't have time to actually RP, that's no fun at all. You guys should get to enjoy the game too.

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Re: The MH Mods forgoodromance September 15 2011, 16:50:33 UTC
Agreeing with Rabid here! I definitely had no idea how much work gets put into doing mission posts and the like until I started doing them myself. I was just, wow we are hardcore!!

I used to mod a game, so I understand the difficulty in juggling everything, so really guys. Even if you rather not make someone else a full mod, I don't mind having more of a workload? If you're feeling stressed about anything, feel free to dump some stuff on me, I have free time!

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Re: The MH Mods itsnotzura September 15 2011, 16:57:06 UTC
I don't even know who the helper mods are, is this written somewhere? Because it could help divide the workload if ...it was. I wouldn't have to bug Ant or Kiwi for littler shit!

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Re: The MH Mods thesubsequent September 15 2011, 16:58:55 UTC
It's on the mod contact of the game profile page thingy.

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Re: The MH Mods itsnotzura September 15 2011, 17:02:01 UTC
THAT EXPLAINS WHY I HAVEN'T SEEN IT I've had Ant's/Kiwi's IMs for ages so I never go there.

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Re: The MH Mods thesubsequent September 15 2011, 17:03:05 UTC
It's okay Rabid we still love you!!

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Re: The MH Mods itsnotzura September 15 2011, 17:03:42 UTC
*0* ETC

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Re: The MH Mods thesubsequent September 15 2011, 17:04:30 UTC
♥??

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Re: The MH Mods fallsforyou September 15 2011, 16:59:16 UTC
screw logging into the correct accounts!!

Here it is! We mainly just do stuff like maintenance, like helping with the job posts, replying to people's reserves, updating the various lists, etc.

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Re: The MH Mods itsnotzura September 15 2011, 17:01:13 UTC
WOMP WOMP

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Re: The MH Mods yosukecantstop September 16 2011, 13:56:08 UTC
...man I never noticed that either. And I am guilty of always bugging Ant and Kiwi too. Oops.

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Re: The MH Mods itsnotzura September 15 2011, 17:05:38 UTC
Why are there so many helper mods, if I can ask? Is it easier timezone-wise or something?

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Re: The MH Mods forgoodromance September 15 2011, 17:11:17 UTC
I know Lissa and Jade were there for a while, and then the rest of us were brought in more recently. Personally, I like that there's a lot since everyone has conflicting schedules. I think my main example is going to continue to be the missions post because that takes major team effort.

Since I started, we normally try to have at least 4-5 people working together to do it. If we have less than that, it will seriously be much more time consuming and I know that people tend to go WHY DID THEY STOP REPLYING TO THE POST THEY'RE NOT DONE YET!! if we take too long with it.

Plus we can spread out more and tackle more work. There is seriously a lot of different posts that need to be constantly updated, I never noticed until Kiwi showed me the list! So this way things run smoother.

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Re: The MH Mods itsnotzura September 15 2011, 19:17:02 UTC
As a helper mod do you think there'd be any benefits to upgrading one of you to full-time mod? Or do you think the system's good enough as is?

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Re: The MH Mods howsketchy September 15 2011, 19:47:17 UTC
Hmm, I'm not sure. Like Sheepi said, with Any recently dropping a couple of characters, I hope that helps some? I like to think that we're helping the mods as we are now, but I don't think enough time has passed to really evaluate the changes?

So we can either wait a little bit, especially after the drops, and see how things are oorrr... get a new mod now. Hm.

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Re: The MH Mods itsnotzura September 15 2011, 19:52:47 UTC
As a player I don't think we'd really see a huge difference, but I have no idea what kind of workload is on Ant or Kiwi behind the scenes! Those lists and shit that has to get updated, it's all actually kind of monumental all together.

I guess I'm just brainstorming on ways to make it easier and more fun for them to be a part of the game, not just doing all our gruntwork.

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