I'll bet a psychologist would paint that with all sorts of psycho babble about you and your personality, but you probably just prefer that style of play. It's simple, direct, and you can punch anyone in the face at anytime and call it "being in character".
In classic D&D terms you had to outlast the fight and then sleep. Apparently a good nights sleep in D&D can heal a sucking chest wound, or a missing limb....
If a potion counts a healing ability, then you might have a point. If you are discussing healing as an innate ability, it's rare for the warrior type to have it. In diablo the Barbarian does not have this ability, nor does the Warrior in Diablo one. In the various final fantasies (Which? 7?6/3?8?10?), there is usually one character who can heal as an ability (the white mage, etc)
Fable does not have a strongly classes systems and therefore isn't applicable to this conversation. You can learn many different combinations of abilities based on how you play.
In World of Warcraft the warrior most definately cannot heal, excepting the Draeni (they have a Racial heal)
I never much played KotR so can't speak on it :)
Now of course there are many ways to be healed, I'm not suggesting that a common theme for warriors in RPGs is for their injuries to be permanant. Clearly a healing potion, a bandage, etc works.
That certainly looks and sounds like sarcasm, so I'll present you with a simple challenge: Concieve of any problem that cannot be solved with sufficient (i.e., unlimited) force.
Of course you might run into definition issues like what consitutes a problem, and what constitues solved. Clearly an army of gun totting lunatics cannot solve a calculus problem, but they can "solve" the fact that you have to do it.
Never questioned that....honesty is just easier. I'd rather deal with fallout from telling the truth more bluntly than I should than from someone finding out you lied and getting all pissy or hurt about it.....
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In classic D&D terms you had to outlast the fight and then sleep. Apparently a good nights sleep in D&D can heal a sucking chest wound, or a missing limb....
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umm.
world of warcraft, knights of the old republic
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If you are discussing healing as an innate ability, it's rare for the warrior type to have it. In diablo the Barbarian does not have this ability, nor does the Warrior in Diablo one.
In the various final fantasies (Which? 7?6/3?8?10?), there is usually one character who can heal as an ability (the white mage, etc)
Fable does not have a strongly classes systems and therefore isn't applicable to this conversation. You can learn many different combinations of abilities based on how you play.
In World of Warcraft the warrior most definately cannot heal, excepting the Draeni (they have a Racial heal)
I never much played KotR so can't speak on it :)
Now of course there are many ways to be healed, I'm not suggesting that a common theme for warriors in RPGs is for their injuries to be permanant. Clearly a healing potion, a bandage, etc works.
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Concieve of any problem that cannot be solved with sufficient (i.e., unlimited) force.
Of course you might run into definition issues like what consitutes a problem, and what constitues solved. Clearly an army of gun totting lunatics cannot solve a calculus problem, but they can "solve" the fact that you have to do it.
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