Game Rant

Nov 17, 2009 03:14

I don't post often at all but thought I wanted to vent some frustration regarding "Massively Multiplayer Online" Games ( Read more... )

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taluagel November 17 2009, 15:10:24 UTC
I've played WoW for around 5 years now. Alot of your gripes are extremely present in the early game. I can think of hundreds of annoying, frustrating and extremely redundant quest designs. Unfortunately WoWs formula is the standard for most MMOs, every once and awhile one is brave such as EVE Online and brakes the mold, but few have the success that WoW or EQ have had. I think alot of what you describe isn't present in WoWs raiding, which requires endgame, many would argue thats when the game actually begins.

I will say this about WoW though, they released they error in their ways with the annoying grind of low levels to endgame. I don't know how much you have read about Cataclysm but they are basically destroying sections of their world and building a new better 1-85 on top of it. Their changing fundamental quest designs and basic game mechanics, which for an MMO is pretty ballsy.

At the same time however we all know that there will be atleast a few "Go get me 10 murloc eyes from the group of 50 seemingly eyeless murlocs". Only time will tell, but I for one am really excited to see what their going to do to their entire world.

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mortarach November 18 2009, 13:49:11 UTC
The problem is that boring quests are not a huge problem specifically. It's more the fact that there isn't much else to do when you want to take a break from grinding. Because of this levelling is pointless. Like you say, it looks to me like the game begins at 80 and the rest is an annoying way to stop players having instant PvP as if they are already established they could deck them out in good gear instantly.

Personally, I think they'd better just having levels 70 to 80 (becoming 1 to 10) and then put time into interesting long term content other than quests.

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tipofdoom November 19 2009, 00:31:10 UTC
I have played wow since the beta (back when only holy priests could reserect and not give res sickness, yes that long) and to be fair, I can't see me stopping now. The big problem is that when new mmo's come out they are ultimtely shit. Wow was shit when it first came out, properly and I think a lot of people forget that. Like much of the entertainment sector we want things to be good now and not give them the chance to develop. Wow was lucky because of the previous games in the series people had a degree of "stakeholdership"in the product and many, like me, just enjoyed seeing Azeroth rendered 3-d and were happy enough to interact in or with ("oh look there's the armour Magtheridon when Thrall defeated him hanging up in Orgrimar"). But then Blizzard listened to it's players and developed more and more and more. Other MMO's have to now develop the finished product that it took Blizzard to deliver three years after they went live let alone the additional 2 years on top.

The game does, in all honesty, begin at 80 and it would be nice to start nearer that, but imo only the second time around as there is some great content along the way and masses of story that I, as a huge warcraft lore-nerd (anyone getting i'm quite into this game btw?) wouldn't of missed out on.

Scarshield legion, horde (clearly)

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