taking a break from the
irie crack because omg, the thing requires thought processes i do not currently have.
i love doing contrasts between gokudera and yamamoto. i don't know why. maybe because it's so easy? XD first one i did is over
here, and because i'm lame it's largely gen. so is this one, as a matter of fact.
have to go atm, but will try to catch up with the flist and such later! the latest chapter's already out right? (has not read T_T)
There is a science to swimming. Before you dip your feet in the water you have to know exactly what your goal is and exactly how you plan to go about it.
Is there a finish line you want to reach? Is your goal to get to another shore and start over? Is there someone else you have to impress or to blow out of the water? Or do you simply plan to survive, to stay afloat for as long as possible?
For Gokudera, this is a very basic thing. And people who don't know this are idiots. The only way to see the water is as something you have to conquer. And you don't go into uncharted areas without having a plan.
You scheme, you plot, you draw maps and diagrams and secret codes, because this is a war zone and your goal isn't going to lay itself bare before you. It's not going to understand your pain, or go easy on you, or give you what you need without a fight.
In the end, all that matters is that you get what you want and come out on top. And in order to do that you let nobody, nobody tell you how to swim. If someone else is trying to reach out to you, chances are they want to get one up on you, or they're just out to see you suffer, or they simply want to mislead you in order to get you out of their hair.
Until you've conquered your own waters, people will not respect you - they'll see you as a threat, or a nuisance at the very least. The strong prey on the weak. This is just how it is.
There is no science to swimming. You're thrown into the water and you react, do everything your body thinks it needs so you can stay afloat. And then you sink, or else you swim. That's all there is to it.
As far as Yamamoto knows, swimming is just another way to keep from dying. He's been thrown into the water several times in his life - he's floundered more times than he can count. And yet he's still alive, isn't he?
There's something else Yamamoto knows for certain: if you learn to love the water and think of it as not your enemy, but just as a matter of course, you can make a game out of every single stroke. Then it'll be a lot more tolerable. Then, it could even be fun. Let's see who gets there first, shall we? Don't go alone. Don't be scared of what you don't know. See who's faster, stronger, wiser, who could help you improve your play. Sometimes it's not so fun; all is fair regardless. Let's see who doesn't drown.
So, let's have a scientific experiment. What happens when two very different people are put into the same water?
For one of them, it's a battlefield - for the other, it's a playing court. Nonetheless, they have the same goals. Inevitably, they will fight for them, even if their attitudes toward "fighting" are completely different.
Gokudera fears one thing: that the bastard will always win. That someone who does everything very differently has been doing them the right way after all. Because he fears this to the very core of his being, he is driven to prove to himself there is no reason to be afraid. Planning, strategizing, is the only way to go, even if the competition gets a little ahead.
For you see, if the bastard gets a little ahead sometimes, Gokudera always manages to catch up. Gokudera is too young and too driven to see it for what it is. To him, it's only logical that he catch up because he's smarter. For Yamamoto, there are three reasons why it's important for Gokudera to catch up:
One, it's not as much fun to swim alone.
Two, the two of them stand a greater chance of getting to their goal faster and more easily if they swam together... even if it's not all of the time, and even if Gokudera doesn't look at it as "swimming together."
And three, he knows Gokudera is afraid.