First Exalted Run

Jan 25, 2007 01:36

Well, tonight I ran my first session of Exalted, something I've been waiting to do for a while. A chat game just came together and we ran with it.

Reactions:
- My gargoyle conversions from d20 are scaled just about right. Very difficult for mortals to penetrate soak, a nuisance to unprepared DBs, and paste for a Circle of Celestial Exalts within 10 ticks (and these are starting characters, mind you). Here's the link: http://exalted.xi.co.nz/wiki/wiki.pl?MoonSwordCreatures/Gargoyles

- DV 3 is very, very easy for Solars to hit, more so than I expected.

- Initiative isn't that bad as long as you pay attention. It looks complex, and it is somewhat compared to d20 or GURPS, but as long as at least the ST is keeping tabs on it, it won't get out of hand.

- That was fun!

- Solars are the equivalent of bulldozers: when they get done, the land, and everything on it, is flat.

- Ping spamming is a valid tactic. It works. It really works. It hurts. It really hurts.

- Watch out for flurries. They can tear even relatively tough opponents to shreds in very short order if the target is easily hit (DV 3 comes to mind).

- Coordinated attacks are dangerous. It's like the ping spam from hell when you have 25 brass legionaries shooting under the coordination of an Exalt.

- We may become the Anathema Comedy Club if the humor potential keeps up.

exalted, rpg

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