Your result for The (video) game designer style Test...
The Impressionist SysAdmin
2 Culture, 11 Feeling, 3 Story, 4 World, 12 Rules and 6 Tutor!
The SysAdmin is obsessed with rules and their interesting interactions. Mixing a set of intriguing objects and properties, they get inspiration from sciences to build deep challenging Rules in which the player can explore the rules and make the best out of them.
Your gameplays are likely to follow the rules : easy to learn hard to master, and this strategy lets you come up with some of the most original gameplay elements, and some of the hardest to balance. You risk being so busy making a fun design that you forget to make a fun game. Try to keep thing from getting too abstract.
Besides, you have a vision of your game, as well as a concept. You understood that nowadays, players seek to experiment a variety of emotions when they play. Your games provide those, thanks to the attention you pay to ambiances and original situations. You are good at conveying feelings through particular graphical ambiances and in game situations that people can relate to.
The different main categories in which you could fall are :
The CopyCat The Experience The StoryTeller The WorldBuilder The SysAdmin The Skill Builder Was this result good for you? Did a question confuse you or not propose an appropriate answer? Have any comments? I'd love to hear it from you.
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original article on Danc's Site, Lost Gardens!
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