http://en.wikipedia.org/wiki/Drakkhen Much of the game is spent travelling between the eight castles of the Drakkhen royalty, on various political missions at their behest. A player can also wander around without having a particular goal or destination, whether for the sake of curiosity, adventure, and exploration, or to fight wildlife, monsters, and bizarre supernatural entities which may yield loot and experience points. . . . The storyline to Drakkhen lacked the complexity and pre-scripted dialogue commonly found in role-playing games of the time, and the plot was somewhat mystical and potentially confusing, a fact sometimes attributed to translation issues. Drakkhen is known for its unusual sound effects; in lieu of speech, monsters and NPCs make noises that resemble belching, chittering, retching, or inarticulate rumbling. Early releases made only limited use of music during gameplay, but the game's soundtrack was revised and greatly expanded for the SNES version, which credits Hiroyuki Masuno as both composer and LSVD Programmer. . . . For the most part, enemy encounters occur randomly, though looking at certain stellar constellations at night can trigger an attack by a powerful, flying monster. Also, urn-like markers can be found at some crossroads; bumping into these immediately summons a large, black, stationary canine head that growls menacingly while shooting red energy bolts from its eyes. These encounters are quickly fatal if the player's party does not run, or is not heavily-armored. Another notorious enemy is the powerful "Shadow Man", a tall, dark figure that would unexpectedly emerge from the ground, accompanied by an ominous tune. Fighting this monster at almost any point of the game meant certain death, which caused confusion among new players. Its grandiose entrance and distinctive music continue to be a topic of discussion among fans. . . . Its limitations notwithstanding, Drakkhen attracted a modest cult following thanks to its innovative gameplay, hypnotic music, and otherworldly atmosphere. Some consider it a classic of the RPG genre, alongside the likes of Ultima VII, Betrayal at Krondor, Final Fantasy IV, and Baldur's Gate, though its replay value may be somewhat lower than these due to its comparative lack of depth, detail, and storytelling.