The Zero Game Manifesto - Emma Westecott

Aug 27, 2005 22:02

Part I/Critique
    Games are too powerful to be regarded as merely entertainment
    Games have the potential to change society
    Current games obsessed with supremacy are only one amongst many possible forms of game experience

Part II/The Nature of the Game
    Games should be regarded as an opportunity to inspire our realities
    Games represent a form of reality
    Playing games is a creative activity
    Playing games frees human awareness from the everyday
    Games are a form of ritual
    Games are art
    The game player, by playing, completes the piece
    Games are a form of magic
    The Game is the Great Work

Part III/Praxis
    Our games will not be dictated by the market
    Our games will be art
    Our games will break boundaries
    We will introduce gameplay as a virus into the concept of story
    We will use the reuse the shadow ideologies of history as a catalyst for new visions
    We will not be limited to articulations within a dogmatic language
    We are architects of the third place
    We will celebrate the universal dialectic of the binary code
    We will be shamans of the post-human age
    We will walk the path of the trickster
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