.
So, one of my
springkink prompts bit hard and fast--and then refused to comply with what the original prompt asked for. I asked the prompter's permission, and she is cool with me writing the thing as, well, it wrote itself.
Title: Three Men Make a Tiger
Fandom: Digital Devil Saga (2)
Characters: ...so she asked for Bat and I gave her Bianfu. Doctor's
(
Read more... )
Damn amazing.
Pretty much perfect, really.
Reply
I am so, so glad you enjoyed it. And more importantly understood it. What Sera did to all of them...it's frightening. And getting into how our actions and appearances can be misconstrued by context and bad luck was just a blast to explore, here.
Thank you so much!
Reply
Reply
I'm closer to with you on this than appearances would have--writing Sera, especially in the context of the Doctor's Cast and O'Brien most of all, has helped me sympathize with and understand her a great deal more. I don't dislike her as much as I dislike her archetype (hadaka na hakoirimusume, GAAAH), and then when she deconstructs it and goes beyond it that made my initial aversion to her so much less pronounced. And yes, recontextualizing the last spiel on the Sun in that light...
I think efforts in fandom to characterize Sera and her situation are fascinating and really telling about the individual author. It's one of many things I consistently like about your work, actually. :smiles: That what she did was frightening but not consciously so is the key in the matter. She's a child. She has no malice, just selfishness, and whether one can fault her that or not is more up to the beholder and the context than anything else ( ... )
Reply
Reply
Re: the basic tragedy of DDS, YES. It's that the world doesn't run on anime-style RPG logic. They show it in DDS1 with how emotions undo the FPS atmosphere and utterly, literally break the Game; they show it in DDS2 when Sera's emotions undermine the constructions around her and the strictures that imposed those constructions in the first place, personified in Sheffield and Cuvier respectively. It's about the failure of quantification and the power of emotion. On some level, at least. Oh, ATLUS, how you subvert yourself ( ... )
Reply
Reply
ATLUS is amazing for narrative and commentary and meta-. That's the bottom line. They choose something to play with and they take it apart and blueprint its system and they don't put it back together, they go from the blueprints and augment and fix things and in building something new try to undertand the original. And it often works. And oftentimes they'll do that to childhood and things that were associative and emblematic there, which gives them an intrinsic notion of formativity and fear and a kind of universality that most games with DDS' extent of meta- and message just don't have ( ... )
Reply
Reply
Reply
And so much LOL Argilla. They really undid her type and her supposed tokenness.
Reply
They really did. *wg* In retrospect, seeing what they were doing as a meta thing on the whole, they pretty much HAD to start with her being the one who didn't want to devour and who had healing skills. (I loved, loved, LOVED Lupa following the exact same arc as Jinana later in the game after you got 'used' to the 'stereotypes' -- because Lupa's introduced TO start pointing out the cracks in the system, how their world is subtly 'wrong', and then they go ahead and give him both the male strong single warrior archetype and the exact same traits they gave Jinana to define her as the 'tragic female', which of course works backwards to break both. TANGENT but. Man.)
Reply
Such WORD on Lupa and Jinana, and on how on now you see what they're doing--and now Gale sees too. Yes. So much yes.
It's awesome to have such in-depth conversation about the game. There's so much genre convention that's undone throughout...
Reply
Yes, thank you for it! I'm really having fun, l-lol.
Reply
Reply
And then there's Coordinate 136, where Sera's literally the narrator, and bits get exised from the text and mixed up as it moves further away from the 'fairy story' and closer to the trauma... Not to mention the whole jumble of 'warnings' like how you can't tell the difference between a good prince and an evil prince until you're too close...
Reply
Leave a comment