Actually, a number of the library studies do show that video game events do seem to increase other library usage - sometimes by the people coming (aka teenagers), sometimes by their parents (which also encourages reading in the household, and for teens, if a little less directly.) I'd have to dig for the studies, but there've been quite a few at this point, as well as a bunch of supporting anecdotal evidence discussions even from people who weren't fond of the idea at first.
That said, sensible libraries manage them thoughtfully - a lot of places I know have a video gaming night with only interactive games (so, for example Wii games that require multiple players) done at a time the library would otherwise be very quiet or even closed (if the latter, it's something like once a month, not weekly), so that it doesn't interfere with other use. Or else it's off in a sound-insulated space (like a library meeting room or stage or whatever, depending on the library).
I also don't know of a lot of libraries that are doing a lot of video game *loans*, though there are some: the variety of formats, cost of replacement if they disappear or break, and other things make it really complex.
That said, sensible libraries manage them thoughtfully - a lot of places I know have a video gaming night with only interactive games (so, for example Wii games that require multiple players) done at a time the library would otherwise be very quiet or even closed (if the latter, it's something like once a month, not weekly), so that it doesn't interfere with other use. Or else it's off in a sound-insulated space (like a library meeting room or stage or whatever, depending on the library).
I also don't know of a lot of libraries that are doing a lot of video game *loans*, though there are some: the variety of formats, cost of replacement if they disappear or break, and other things make it really complex.
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