TECHNIQUES
This is a list of the Techniques that Mirys may use. To provide something of a variety, a number of these Techniques are taken from all over the entire series and may differ in effect from what one might expect from a specific part of the series in general. Next to each Technique, an abbreviation is given in parentheses to state which part of the series the Technique is taken from.FIRE
((not used by Mirys))
LIGHTNING
■ Zonde (PSO): A single-target lightning bolt that requires no real aim.
■ Razonde (PSO): A small series of lightning bolts strikes all around the caster.
■ Gizonde (PSO): A winding beam of electricity. Pierces multiple targets.
■ Noszonde (PSU): Generates a ball of lightning that chases its target until either it strikes or the caster ceases concentration, upon which Razonde technically happens wherever the ball stops.
WIND
■ Zan (PS): Harsh gusts of wind push the target in a desired direction.
■ Gizan (PS): Summons a moderately-sized tornado.
GROUND
■ Gidiga (PSU): Triggers a small localized earthquake near the caster. Generally harmless on its own aside from tripping people up, any resulting damage to nearby structures is probably more-dangerous than it is.
ICE
■ Barta (PSO): A ground-crawling ice wave that moves relatively fast.
■ Gibarta (PSO): A series of ice shards thrown forward at varying angles.
LIGHT
■ Damgrants (PSU): Covers the caster's hand or weapon with a bright light that causes continual heat-based damage to whatever it touches.
■ Gigrants (PSZ): Surrounds the caster in an explosion of light, causing heat-based damage within a ten-foot radius and possibly blinding anyone caught looking directly at the caster the moment it happens.
DARK
■ Megid (PSZ): Throws a purple blob of...something. When it strikes something, a pulse of darkness causes damage to any living creature too close to the object it struck.
■ Gimegid (PSZ): Summons a controlled black hole for a short period, causing crushing damage to anything caught within. People or objects not within the area of effect are slowly pulled toward it until it dissipates.
NONCOMBAT TECHNIQUES
■ Resta (PS): Essentially your standard healing spell.
■ Reverser (PSO): Essentially your standard revive spell.
■ Anti (PSO): Essentially your standard status recovery spell.
■ Ryuker (PSO): Short-ranged teleport, limited to places the caster has been.