Cam -
Atomic bomb. rowanberries: "Wheeeeee!
It just occurred to me that Captain Jack Harkness, he of the swirly coat and toothy grin, is walking around powered by a bit of the Time Vortex, and that could very well interact badly (or well! or badly) with other timeline/reality muddles. I should probably run this by other DW/Torchwood muns, but the offer's on the table if anyone needs something to trigger off their personal flavour of doom.
It really is kind of handwavy, but since it manifests when he dies, I am entirely up for having him killed, seeing as it doesn't stick for long."
wickedtrue: "Sure.
Galactus is outside the window. He's going to be going "YO CAN I EATS THAT?" until the bar is ready to go. And he won't get to eat the bar, but he'll get close and then everything goes black or whatever we do to end everything. The Pink and Blue Unicorns might make themselves his new Heralds and play around his crown. Maybe, no idea, what ever is funniest. No destruction will actually happen on my part.
My schedule is, as always, entirely up in the air, so I'm not really good for any sort of coordination."
slutbamwalla: "First off is the crack in the wall. When it opens, anything caught in the path of the light it puts out doesn't just cease to exist, but cease to ever have existed. This can be used by characters who aren't making the transition as a way of deleting their characters along with their history. It doesn't require any special reason to open; it will do that on its own."
slutbamwalla: "The second part will be the exploding TARDIS that will appear outside in the sky as a second sun that burns even at night. The power of the TARDIS explosion is such that it can put out the stars -- which, granted, happens every night at 4, 6, and 10 -- but because the explosion happens simultaneously at every point in time, it also has the effect of making things never have existed."
never_b_free: "I think all I will be able to manage is a black hole (far far future and end of the universe Amascut) on a collision course with Milliways."
a1enzo: "1) From ReBoot, there will be a Gibson-coil pike, which is a vaguely defined weapon with assorted vaguely defined powers. The particular power I have in mind here is instigating a paradigm shift, as seen
here. This, unfortunately, could mean just about anything (but see some thoughts on it
here), but if the target is Milliways, or even worse, the multiverse (if the beam goes through the crack in the window), it cannot possibly be good; however, as it seems to be a slow or delayed-effect process, hopefully things will be set right before it actually finishes, much as in the show. (Either that or the setting-things-right could employ it, if that fits with your plans.)
It is not magic, but it works by special handwavey digital powers, so... yeah. It's very possible that it would only affect the digital aspects of Milliways (the parts that allow sprites to be there); on the other hand, it could completely alter the workings of electromagnetism.
We have only seen it deliberately used in canon, so it's hard to say what would set it off accidentally. It could be mishandled by someone, or it could be zapped by another device; I'd buy either. As seen in the clip, the paradigm shift was automatically canceled when the pike was removed from the environment, so we could go with that, or throw up a containment field around it or whatever, and it ought to be disrupted easily enough."
a1enzo -
Reality Gems ever_lovin: "I am seriously considering bringing in 616 Ben being possessed by Angrir the Breaker of Souls. Agrir is a primordial Norse god who's a henchmen for the ancient god of fear of that pantheon in the Marvel Universe. Simplest way to describe this would be Ben hulking out and destroying things with a hammer much like Thor's.
Honestly, I think the only way I'd really bring him in is if a similarly powered pup wanted to play toss-up."
minkhollow: "Claudia will be coming in today with the Einstein-Rosen bridge device, native to Eureka but per canon crossover shenanigans stored in the Warehouse. It generates wormholes! Canonically it was used for time travel, but when it brought everyone back they were in a slightly alternate timeline, which strikes me as useful to re-anchoring Milliways wherever it ends up.
Canonically it's also broken, but never tell Claudia Donovan a technological whatsit is broken beyond repair, especially when she has nothing better to do (which... she won't). I haven't seen the episode of Eureka that explains all the ins and outs of the bridge device, so I'm kinda running on handwavy ~SCIENCE~ here."
minkhollow: I also plopped the Darkgate from Villains By Necessity onto the baseball diamond.
The Darkgate is a portal to a dimension o' nastiness. There are two conditions to opening it, and I posted it with the first (the Spectrum Key) in place. Canonically, the second condition (this being a thing o' nastiness) is a human sacrifice. I'm willing to play it as such, if someone has a character they'd like to bump off in the chaos, or just have the spell get shaken loose by some other apocalypse kicking off (say for instance, an unexploded nuclear bomb going off? it doesn't have to be that, I'm just using it as an example).
And then you have ADDED NASTINESS AND BEASTIES. Canon doesn't mention a way to shut it off, given that in canon the Darkgate being activated is a... desirable thing ('good' is a complicated word, with VBN), but if all else fails, it'll just disappear as mysteriously as it showed up when everything moves."
venusadept_2: "The Elemental Stars are, essentially, four crystal balls, each with a planet's entire magical energy of one element - water, fire, earth, and wind - crammed inside it. Little is actually revealed about them in canon, except that when flung into particular structures the magic is released (fairly benignly) back into the world so that it doesn't starve. Long story, not especially relevant. What is relevant is the statement of one character, who's made a study of them, that anyone who got his hands on any one of the Stars could use it to conquer the world.
What I have millicanoned about them is as follows: any magic-user (or psychic; see below) who touches one of the Stars, either directly or through clothing, immediately knows that it grants him/her immense power over a specific element, and approximately the degree of that power, and the sorts of things that can be done with it. "What can be done with it" is basically limited by the user's imagination, and what he/she can convince him/herself that element can do; for instance, someone with only the Earth-Star probably couldn't create a volcano unless they were intimately familiar with the local geography and geology, but some people could make a volcano with just the Fire-Star, while others would need both Fire and Earth. Healing is canonically available to all four elements, as are combative powers.
However, the Stars are not comfortable to hold. They are not dangerous to the holder unless he/she straps them onto him/herself or some such, but the average person would want to drop them within a minute or so.
Persons without powers would get the same kind of abilities from the Stars, but I don't know what knowledge they would be able to get. It may be relevant to note that unpowered people in canon are unable to see magic being used, although they can see mages acting strangely and can see the results of magic. It may also be relevant to note that I have not been holding to this in Milliways, although I have in OOMs in Felix's world.
Magic, in Felix's world, is psychic and elemental in nature. With a very few exceptions, each spell or action is based on a single element, and requires little more than thinking in a particular way. The results of a spell are apparently permanent and, with limitations, reversible - for instance, in the first game, a tree gets angry and turns local townspeople into trees, and there is some worry that he will die without turning them back to normal. The exception is buffs and debuffs, which usually wear off quickly (although there are a few curse-like debuffs that require specific removal). Magical attacks in combat do not miss, although they may fail to be effective. Transformative magic is quite rare - the only known instances are the aforementioned tree, and a plot-relevant spell to turn oneself into a pile of sand and back.
Each element has various associations: Earth involves the movement of soil and rock, and the growth of plants; Water includes freezing, melting, and condensation, as well as the physical movement of liquid water; Wind moves air, but also includes lightning and powers relating to time and the minds of others; and Fire is not limited to flame, but also allows for the manipulation of heat and light, including what amount to lasers and bombs in a canon that is not known to have either. No element is known to have power over metal directly, although enchanted swords and other metal magical things are fairly common.
On their own, the Stars are inert, although those with the ability to sense magic can easily notice and locate them. Mythril blocks this noticing, and also renders them safe to carry and blocks the knowledge and abilities they give. Once they are loose, Felix (a powerful earth-mage and swordsman in his own right) will be trying to get them contained."
stripenfoxen: "Though I think it would be fun for Unicron to
re-enact his attack on Lithone, if there's a possibility to do that.
Basically Unicron's been a bit tired of following the "NO VIOLENCE!" rule, and what with the Allpocalypse he'd love to unleash some real destruction on the place. That is, just out of the blue show up and PANIC! and DOOM! is brought upon the masses. Possibly leading to whatever sense of urgency is needed to get things moved out of his ... way? Maw? Something. But we obviously don't want anything too bad to come out of this, so the only thing that gets shredded in the end is the location Milliways used to occupy [I guess that's some consolation for the Nullspark]."
saphyria: "Here's the general shape of plot Aspen, Amy, Fi, Maru and I have come up with.
Type o' Doom: Canon Big Bad. Destroyer of Worlds and general jerk who likes breaking other peoples' toys, Orannis, the Ninth Bright Shiner, from Garth Nix' Old Kingdom series
General Progression of Events: Over the course of one or two days (more if slowtime is needed) as near to the climax of the whole allpocalypse doomtacular as possible...
1. With Nicolas Sayre
wordofa_sayre acting as an unwitting conduit, a lightning/energy storm forms over the lake, which brings Orannis from directly after the last battle against him in canon, to Milliways. In canon, his newly re-imprisoned state would leave him quiescent for many thousands of years until he could absorb enough energy to break free. But the negative serendipity/chaos/allpocalypicness (all-pocal-epic-ness?) feeds his power and he begins to wake up again much quicker. Him waking up is a bad thing, to the tune of the utter destruction of everything and everyone within a good radius if he has time enough to gather strength for the attack. Very like a nuclear bomb going off.
2. People (Sameth and Yrael at the core) find out, and as the people canonically necessary to bind Orannis again are not in the bar, they eventually conclude that the only way the bar might be spared is if they can get Orannis OUT of the bar in time.
3. Thanks to Blodwen Rowlands earlier this week, the back door is rotted. Somehow (likely magic of some sort - feel free to cross this with some other plot if it might help here) they get Orannis in through there and plan on taking him through the main bar door, but Tower prevents it.
4. Time is running short, with chaotic, corrosive Free Magic filling the bar as Orannis wakes and begins to gather power for attack (may affect other plots). Yrael makes the decision to throw Orannis through the Observation Window. It is already cracked and warped due to previous events this week, and is weakened as a result.
5. The backlash of breaking the window wrecks havoc on the bar (may affect other plots just a bit :D), threatening to pull it into the End of Everything that has always been seen through the Window.
6. Before the bar is destroyed or anyone seriously hurt, Yrael remakes the Window and sets it in place, shiny and new, and crack-, warp- and danger-free.
We're happy with however many people or crossing plots can be woven into this. :D:D:D"
kcountess: "The only device I can think of that won't just kill everyone is an Electromagnetic Pulse Bomb, which uses an explosion to create a...well, pulse of electromagnetic energy that can spread over a fairly large radius and will knock out the electronics of any other doomsday device that uses them, as well as the TVs and any other electronics in the bar. Maybe the lights, depending on how those are powered.
The one I'm thinking of is about the size of a large duffel bag, in a round metal case with only a countdown timer exposed as well as a couple wires. In the show the countdown (probably very short--we never see the countdown start so there's some wiggle room there) is triggered by something in a car via a wire though it's never explained whether it's the brakes or ignition or what, so we could probably make something up and have someone stepping on/falling on/opening something to trigger it. It also involves a large actual explosion which will break glass/knock things over/hurt people so it should probably be somewhere on the grounds near the bar but not in the bar itself (in-bar electronics would still be affected). It won't do any real long-term damage though--anything people want working again just "needs to be rebooted"--at least it does in the show. ;) I'm not sure if that will work, or if by going off it'll be handicapping other things/people?"