Say what you want about Milliways, but never forget that it can have a phenomenal sense of timing when it wants.
Just over three months since the last time he was around, and two years to the day from when he walked into the bar for the first time, the door slides open -- like it always does for the Serenity crew -- and a tousled blonde head peeks
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(Which is so not true. Seymour woke him up at least a full fifteen minutes ago.)
Bob lifts his head off the table and waves sleepily at the man who just walked in.
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And even if Wash has been part of its clientele for two years, some people stand out more than others. Like the blue guy waving at him.
Wash returns it, along with a smile and a faintly curious look. "Hey," he says. "You shiny?"
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And he offers the same hand.
"Wash, middle of nowhere, 2520. You new?"
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"I'm a pilot," he says, amused. "That'd be what's known as a very big yes."
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If it sounds like it's been memorized by rote... well, Bob's been coming to Milliways for nearly two months, and has had to give this explanation a lot.
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"Okay, on a scale of one to strange, that's about a nine," he says, by all accounts rather calmly. "So this...mending and defending's, uh, against what, slicers?"
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"Wait. Defend from games?"
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"Yes. Games. When the User inputs a Game, it takes over a sector of the system, and the sprites in that sector have to fight against the User. If the User loses, the Game leaves, and everything goes back to normal. If the User wins, the sector and everyone in it is nullified. Deleted. Part of my function is to make sure that doesn't happen."
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But even so:
"Okay, and...now we're climbing up from nine to about twelve and a half -- should I even bother pointing out the strange in a game doing that, or have you heard that already?"
The last is a bit sympathetic. See the above re: his own speech.
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