Not all old modules are bad

May 04, 2008 13:52

Yesterday evening I was tired, but I wanted to read something. I browsed my new RPG shelves and found the old Star Frontiers Knight Hawks module Mutiny on Eleanor Moraes. It was quite nostalgic - Star Frontiers was my first real scifi game and I think one of the first RPGs where we tried to act out the characters and do stuff other than kill things and take their stuff. This was sometime in 1989 or 1990, I think. We got Shadowrun when it was pretty new, I think this was already in 1989 and we bettered our English skills with it.

Eleanor Moraes was first published in 1984. I remember it being fun to run and its sequel, Face of the Enemy, was fun too, even though I can recall only glimpses of them. I have no idea how the resolved the plot of the first one, only that they did succeed somehow. The premise is of course apparent from the module name, but I think the moduie is very good for its time - it's not straightforward blasting and there's some twists.

The series has a problem apparent in most of the Star Frontiers modules: the ones behind it all are the evil lizard monsters from outer space, the Sathars. They seem to have put in the game just to be the enemy you can always shoot. They don't allow themselves to be taken captive and have no motivation aside from wanting to conquer. I don't remember using them that much in my game, and the background gave much ideas for other adversaries, but all published adventures I've read have them as the main opponent. I think there were some adventures which didn't have that, but I never got them.

The new scifi RPG publication Thousand Suns sounds interesting and I got the idea of running The Mutiny on Eleanor Moraes as a one-shot with the system once I buy it. One more idea to the pile of games to run.

scifi, nostalgia, rpgs

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