toddler/child vampires: If you make a toddler/child a vampire through a hacked object or another one of my mods, they'll get the correct overlay, a modded version of Shien/ChemTale's smaller vampire fangs, and not try to use glitchy adult anims (they'll either use normal toddler/child anims or anims I've managed to convert for children). Must load after creaturefixes, can replace Cyjon's flashing blue fangs fix. There's a separate UI poses add-on that gives vampire children/toddlers normal UI poses instead of a broken T-pose, which can also be used as a template if you want to use different poses instead. Also includes aging add-ons that'll allow toddler/child vampires to age normally: the "immortal fairies" version also makes fairies immortal and can replace my immortal fairies mod, the "slow aging controller" version is compatible with Boiling Oil's slow aging controller (either his version or my edited one) as long as it loads last.
sunlight immmunity for vampires: Vampire's motive decay doesn't change when the sun rises (so, with no other mods, their motives are eternally frozen).
LycosV's vampire sunblock with indoor normal decay: Vampires experience the same motive decay as other sims when indoor during the day, and can use perfume as sunblock to make their motives behave as they do at night whether inside or outside.
aspiration-based motive decay: Vampires' motive decay is proportional to their aspiration level. Red aspiration means Maxis-levels of motive decay, maximum aspiration means no motive decay, with aspiration levels in between those extremes corresponding to motive decays between those extremes.
sims-influences's hunger decay at night with social and fun decay: Social and fun decay for vampires at a normal rate at night, and when they first wake up their hunger drops. Compatible with any of the above daytime mods.
Some of these mods come in allages versions that'll affect toddler/child vampires: if they don't, they don't need it.
vampkiss more interactions: Made this mod compatible with pescado's creaturefixes (i.e. now they protect against grand vampires biting Crumplebottom and causing game corruption) if they load after creaturefixes. Also increased the energy drop experienced by victims who aren't killed or turned into a vampire so they'll always pass out and made it so non-vampires in the vicinity will leave the room or come watch distressed, but both are tunable: change "change in energy" to -45 if you want the energy drop back to what it was and "push watch?" to 0 if you don't want sims to react.
1. Every time you click Bite Neck interaction you can choose of several options (originally provided by shaklin):
- “Suck Blood” which satisfies vampire’s hunger need and drains victim’s energy. You can either give your “food“ three additional days of life or not which affects relationship (makes it higher or lower respectively).
- “Vampire Bite”, either transformation or bite of death. Unlike Maxis interaction shaklin’s vampkiss hadn’t any relationship check which seemed unnatural for me. So…
2. I added it! Now your vampires need to gain certain STR (short-time relationship) points or they won’t be able to bite. Required level depends of victim’s aspiration (Knowledge sims beg for being bitten) and his/her Logic skill (the smarter sim is, the more STR points vampire should gain to bite him). For example, Knowledge sims require 15 STR pts to be bitten DESPITE of their Logic skill and sims having other aspiration and 9+ Logic require at least 44 STR.
No rejects. If victim doesn’t meet requirements the interaction won’t be available.
It replaces shaklin’s mod so delete original if you have it.
The version labeled "Influence_..._rel" comes with relationship checks, the other one does not. Also, the versions in the "vampire hunter" folder come with the added feature of sims with a vampire hunter bag in their inventory being able to "cure vampire" with either a "peg" (stake - results in vampire's death) or "holy water" (makes the vampire human). The vampire hunter bag is also in this folder, as is the stake accessory. Supposedly the vampire hunter bag, if left on a lot, can act as an alarm if a vampire spawns on the lot.
vampires can't eat food: Vampires are significantly less likely to autonomously cook/eat, won't gain hunger from eating, and will get food poisoning if they eat. Contains "zombie" version that incorporates Cyjon's "no spoiled food - zombie" and "zombie iron stomach", a "food already available fix" version that incorporates TwoJeff's fix of the same name, and a version that incorporates both.
A mod that allows vampires to influence non-vampires for free. They’ll use the OFB sales/manipulate animation, to make it look like they’re mesmerizing their victim into doing their bidding. Also includes a version so that aliens can influence non-aliens for free, as well as a version incorporating both mods. Aliens don’t get a unique animation and are identified using the alien token from Sophie-David's mirrorsofdiscernment.
vampires can voodoo: Vampires can use "voodoo/romance" and "voodoo/friendship" (renamed "manipulate/romance" and "manipulate/friendship" when used by vampires) even if they don't have a voodoo doll. They use the OFB sales/manipulate animation.
vampire tabula rasa: A tweaked version of the tabula rasa available under Manipulate.../Tabula Rasa for vampires. It allows the vampire to erase the victim's memories and relationship to them.
Baby Bottle Overrides
vampire bottle: Makes it so if the toddler is a vampire sims will produce a special vampire bottle that is grayish with red "milk" and can only be drunk by vampires. Also makes it so vampire toddlers can't drink from the standard baby bottle. Must load after Lamare's accessible toddler high chairs if you have it.
baby bottle: Makes the standard/smart milk bottles semi-transparent with white milk.