Coincidentally in honor of the date of MGS2, I managed to finish playing it and write a behemoth of an analysis of some of the game's larger themes. By request, I am now plunking it all here. I do hope that it is interesting and offers yet another look at this sprawling labyrinth of a game.
Apologies for not cutting this into more digestible pieces
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THIS IS BRILLIANT and...yeah. I wish I knew more about Chinese so I could tell whether the pun is the same originally as in the English version, but either way thanks so much for sharing.
Gaming is supposed to be an escape, not a reminder of our daily lives.
Haha, I think this is what makes Kojima so fun/frustrating - the player is lured with the concept of the game being a "stealth mission", then it's not at all about stealth. (Then again, I'm an extremist like that; someone complains about some aspect of MGS gameplay they don't like, and I counter with "WHAT DO YOU MEAN, THIS GAME ISN'T ABOUT THE GAMEPLAY ( ... )
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"War determines not who is right; only who is left."
I know it was said already but this is such a great proverb
It is not Kojima's role to tell you what in the game was real or in Raiden's head.
Oh my god I could not agree with this more. After seeing years of bitching and wank and arguing about "What REALLY happened" in MGS2 this is incredibly refreshing to read. It doesn't matter a damn what was "real", and MGS4 proves trying to explain it sort of ruins the point and just causes the narrative to suffer. Imagine how amazing 4 could have been if Kojima hadn't been hounded for years to make sense of 2. Although if Kojima hadn't been hounded for years it probably would never have been made in the first place...
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