Because it's too long for the user info.
Kvar Ballroom Personas
They will only represent themselves in the magical, illusionary Ballroom. The Ballroom only opens at precisely 11:55pm, five minutes before the witching hour. At 12:30am, it's double doors are closed. The nightly gala ends at 3:25am, giving it five minutes left to closed down at 3:30am and everything vanished into thin air and the Ballroom becomes empty.
Important Notes: If the "Prince" of the Ballroom sees and judges someone he doesn't like, he throws them out by force and the double doors magically disappears as a wall. You cannot find the door again, but you can hear the faint, muffled music within the walls. You cannot find the source of the music because everywhere you search, the sounds of music is always faint.
Accordingly, the Ballroom chose Kvar as "the Prince" and was given the right who stays in the ballroom and who gets out. The Prince can be overthrown if someone challenges him on his domain to a duel. If he loose, he lost his authority over his domain of the ballroom. If he wins, he keeps all spoils.
Anyone in flesh and blood enters the ballroom, must act proper accordingly to the setting. Your clothes will magically disappear, giving way to fancy, elegant, frilly, flowing ball gowns and extravagant suits. All seem to be made from the finest materials of high, expensive quality. At times, you be held with a mask if it's a masquerade party. The Ballroom is the stage and your role is to dance and act appropriately with the higher society that was sets within the Prince's rules.
The Ballroom: The ballroom itself presents as a part of Kvar's personal personal unconscious.
The food/the party/the paintings: The food represents nourishment for his desire, the party is his sucessful achievements. The paintings reflects his power over his domain as it is.
The phantom dancers/guards: They're virtually the same spirits in essence that
served in the kitchens and the dining rooms. But at the twilight hour, they come to dancing, party, and enjoy into this ballroom or whenever Kvar called upon them. Psychologically, they represent Kvar's ideal society and how he wants them to be portrayed. The guards that throw unwanted party-poopers out represent his authority and aggression toward invaders that doesn't fit his description of perfection.
The Prince: He's in charge and control of the room (or does the room give him the delusion he is in control?). He is a grown young man of age 17 to 20 to 26. It's seems vaguish, but one could say that this is the development of him being "the Grand Cardinal". He represents absolute idealism. Egocentric and taken very easily to offense. He is in authority, but the reason he is called "the Prince" and not "the King" because there's another higher power that shadowed his authority and that authority is the Seraphim of Cruxis or if the Hero [Lloyd Irving] dares to overthrow him in a duel/challenge.
The Boy: Age 14, he's the collection of dissapointments, tension, painful traumas, unfulfilled hopes and so on. Technically, he represents socially unacceptable ideas, wishes or desires, traumatic memories, and painful emotions put out of mind by the mechanism of psychological repression. This is the "core personality" that Kvar unconsciously drive his motivations and values from. He will NEVER appear unless the Prince is challenged and he lost in a duel.
[Yes, I got some help by researching from Wikipedia and using my hyper imagination. ~_^;;;]