To Gamify or not to Gamify
с таким заголовком кто-то начал обсуждение в Линкинд-ин группе по knowledge management'у.
Обычный словарь он-лайн Лингво это слово не знает, а вот Вики оно известно:
"Gamification is the use of
game thinking and
game mechanics in non-game contexts to engage users in solving problems.
[1][2][3] Gamification has been studied and applied in several domains, with some of the main purposes being to engage (improve
user engagement,
[4] physical exercise,
[5] return on investment,
flow,
[6] data quality,
timeliness), teach (in classrooms, the public or at work
[7]), entertain (
enjoyment,
[6] fan loyalty), measure (for recruiting and employee evaluation), and to improve the
perceived ease of use of information systems.
[6][8] A review of research on gamification shows that most studies on gamification find positive effects from gamification.
[9]"
см.
http://en.wikipedia.org/wiki/Gamification вообще-то это просто к давнему разговору про "перевод птичьего языка методологов" на "обычный"