I wonder if it's plausible to have a narrative story in a video game without having a main character - or more accurately, the main character is you. In most games, there is a defined main character and an antagonist that drives the main character's progression through the story
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So then I figured, hey, why do I keep asking that, why don't I just make that? :)
So right now, I'm working on old-school LAN type game framework. I don't expect more than a group of say 8 people... think of a night of D&D back in the day. Just a group of friends, joining an unknown world, banding together to play a game... but this time, there'll be a digital "DM" that sculpts the world to the players :)
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So I figured one could replicate that experience replacing the thousands running around with NPCs and your "core group" being you and your friends. As long as the world is dynamic and moldable to each person to seem like they're in a "real world" situation, to the player it should be no different.
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