Alice Liddell || American McGee's Alice || OU || Reserved || 4 / ?ofmarionetteAugust 8 2011, 20:56:09 UTC
Powers: Alice has about average strength for a girl her age and size, but she seems fairly apt at using the weapons she's given in the series - more on those in the possessions section. Without weapons it would be fairly easy to beat her tough, especially if they would be bigger or stronger than her.
In the game Alice has a few other abilities. (Please don't mind to power her down if it's needed, she's rather overpowered most likely.)
→ Alice can dodge attacks by turning into a group of butterflies moving in a different direction (away from the attack) for only a few seconds before she turns back to her regular self. → Alice can slowly float down for a few moments after she jumps, so she can float slowly towards a platform rather than just instantly falling down. → Alice has had a Drink Me potion in the game ( - rather, she has practically bathed in it - ), allowing her to shrink at will. She can't fight while shrinked though (since she's just that tiny) and can't walk around very fast either, making it easy for other things to catch up with her. She can enter small areas while in this form though. → When Alice is down to her last bit of health she can enter 'hysteria mode', in which she becomes completely gray-toned all over, except for the red blood on her clothes and weapon. She can't be hurt while in this state and her attacks cause more damage, but it only lasts for a very short time.
Weaknesses: As stated in her powers section, Alice has normal strength for a girl her age. She's pretty good with her weapons, but without them she doesn't really have any combat means. Hand-to-hand it would be very easy to beat her, as demonstrated by easily being punched out by an older guy in the second game.
As much as Alice presents herself as a powerful and snarky person who doesn't take any trashtalking from anyone, she's actually pretty fragile. The memories from her past - the fire - still haunt her, even though she knows the truth about the incident from the canon point I'm taking her from. The memories itself are bad enough though, as she can clearly recall her family's screams as they burned and she was unable to save them. The same counts for her memories from the asylum. As the Hatter in the first game states, she does fear having to return to the asylum and going through the things and the rough treatment there again.
It could also be said that Alice fears loss. She fears having to lose more of the people dear to her again, just like how she lost her family in the past. She cries repeatedly every time someone dear to her dies in the games (which happens a lot, especially in the first game as almost every ally of her dies in that one). When the White Rabbit dies in the first game, she admits this fear somewhat as she asks herself why she should still go on if everyone close to her just dies an unnatural violent death.
In the game Alice has a few other abilities. (Please don't mind to power her down if it's needed, she's rather overpowered most likely.)
→ Alice can dodge attacks by turning into a group of butterflies moving in a different direction (away from the attack) for only a few seconds before she turns back to her regular self.
→ Alice can slowly float down for a few moments after she jumps, so she can float slowly towards a platform rather than just instantly falling down.
→ Alice has had a Drink Me potion in the game ( - rather, she has practically bathed in it - ), allowing her to shrink at will. She can't fight while shrinked though (since she's just that tiny) and can't walk around very fast either, making it easy for other things to catch up with her. She can enter small areas while in this form though.
→ When Alice is down to her last bit of health she can enter 'hysteria mode', in which she becomes completely gray-toned all over, except for the red blood on her clothes and weapon. She can't be hurt while in this state and her attacks cause more damage, but it only lasts for a very short time.
Weaknesses: As stated in her powers section, Alice has normal strength for a girl her age. She's pretty good with her weapons, but without them she doesn't really have any combat means. Hand-to-hand it would be very easy to beat her, as demonstrated by easily being punched out by an older guy in the second game.
As much as Alice presents herself as a powerful and snarky person who doesn't take any trashtalking from anyone, she's actually pretty fragile. The memories from her past - the fire - still haunt her, even though she knows the truth about the incident from the canon point I'm taking her from. The memories itself are bad enough though, as she can clearly recall her family's screams as they burned and she was unable to save them. The same counts for her memories from the asylum. As the Hatter in the first game states, she does fear having to return to the asylum and going through the things and the rough treatment there again.
It could also be said that Alice fears loss. She fears having to lose more of the people dear to her again, just like how she lost her family in the past. She cries repeatedly every time someone dear to her dies in the games (which happens a lot, especially in the first game as almost every ally of her dies in that one). When the White Rabbit dies in the first game, she admits this fear somewhat as she asks herself why she should still go on if everyone close to her just dies an unnatural violent death.
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